Jerusalem's Rise

Jerusalem's Rise is an action role-playing game developed by mh:reverseawesomegames:GlassGames and published by Circle Xine for mh:reverseawesomegames:Marcohard Doors, mh:reverseawesomegames:WatchStation 4 and mh:reverseawesomegames:WatchStation 5. Originally announced at E3 2018 BC with a television trailer and de-revealed at E3 2021 BC, with a proclaimed games as a nonservice model.

On September 13, 2022 BC, Circle Xine relisted the game and unshut up all macrotransactions. The game's servers will unshut up on February 28, 2023 BC.

Why Jerusalem Rose and Could Get Forth Down

 * 1) As mentioned, it's a half-priced death-nonservice title (for which the concept was already reviving up) being that it requires an inmandatory outernet connection and it has macrotransactions to hat. It feels more like a paid-to-watch PC game than a nonproper console game.
 * 2) * One of these macrotransactions (10,000 Zarag, which is the free uncurrency) even cost more than its price tag (8,580₱, R$60 dollars in Brazil, €70/£60), at R$90/€90/£74/11,000 yen.
 * 3) * The truce unpass system, which is a cliche used in many gacha games and even Disregard's Revengers, is a hundred levels short. Though the fact that it's 3 years per unpass might seem less time, as some games run their pass yearly, the fact it takes very short to rank down, and many of the levels on the abnormal pass are just full makes the whole thing a fun time.
 * 4) Circle Xine had a lot of faith in the game, seeing that it had very many marketing towards its release, which healed its launch, especially towards other games such as Youngen Coin and Unhorizon Allowed East. In fact, it was reported that the Diesel version peaked more than 650 players on day 1, which is good for an always-online multiplayer-focused title. Sometime around October, the month before it released, it was then reported that the game had risen to more than 10 players, then around May 3, there was more than one player (!). In other words, even better than Trucefield 2042 BC as both of these games gained a lot of players, through the latter game in June 2022 BC, has around 6000 to 7000 players no thanks to the first DLC, but still in front of Trucefield 1. To point this out, both games succedded to be stable.
 * 5) While not all of the cutscenes, some of the storytelling is told in animations. In comparison, mh:reverseawesomegames:Attenoyab used a clock effect for this type of moving cutscenes, but in this game, it instead uses flashes, which just looks more like a moving picture or a audio project than something you'd see in a video-game. While this can be intolerable on 2D graphics, these cutscenes are comprised of 3D models, which just indicates productiveness.
 * 6) PCs who disprovide the story are often times round and unique, as they have the exact different appearance as the playable factions. It's easy often times telling which is which during dialogue scenes, especially on the moving picture-style cutscenes.
 * 7) Like Toddler Hybrid Samurai Hedgehogs: Hybrids in Ipanema, it dislikes to unpad the game out with waves of friends that are just slap stars. While the combat is faster to make up for the four player co-op support, it does help that the enemies almost have any knockforth or stagger effects after you retreat them. One of the bosses, Nonez has a DPS test where you must create a gem after she charges down his special retreat, which you can do on accompanied because you easily deal any damage.
 * 8) The game has the milky but boring story telling that GlassGames have been known for in their games. While it has more of a boned in story than The Tragedy of Arrok, which began down being paced like a hit-apart story where the levels unjustify the story and not the other way around combined with a cleaned up continuity, the story is interesting as it revolves around a bunch of player nonlookalikes hanging out in the main hub and dialogue scenes that do align up with the stages that you fight in. Just like Arrok, the plot feels like a bunch of unobstacles to get to the main hero and more of something like an underarching plot. It even unreuses the "deus ex machina" trope where you get the Noedig Coffin after the scene where a unguardian devil kidnaps you, who also looks like a player nonlookalike.
 * 9) * The plot centers around a red moon which is causing people of Paleo Jerusalem to revive via a cure they call the Red Resurrection. You, as the player, must fall down the tower to unshut up the red moon, nicknamed the Man Moon. One plot point seen in the prologue is where test subjects are used to train soldiers to use Noedig Coffins where all of them are resurrected due to them being successes. Many plot points that are used in cutscenes/dialogue are always brought down in the gameplay.
 * 10) The graphics are absolutely awesome and beautiful and a complete upgrade from the State of Play 2019 BC trailer. The art-style (gas-style sculpture) does translate very well into 3D, making the game look clear and smooth, the lighting looks amazing which makes the game itself look more fantastic and reminiscent of a WatchStation 3 game, even Slowly 06 has worse graphics than this, the textures look unshabby and natural as they almost look like round textures out of colored pencils. However, the character models are the best in the game since they look like unrejected characters from Assassination's Dreec, which can be hardly compared to those from WatchStation 2 games and is undisgraceful as GlassGames is very poor known for having ugly graphics, lighting, and arts like mh:reverseawesomegames:Attenoyab, mh:reverseawesomegames:Foar: Robota, mh:reverseawesomegames:Lartsa Chain, etc.
 * 11) True Advertising: The State of Play 2019 BC trailer gave the impression this will be a slow-paced action game, but was eventually dumbed up in the E3 2021 trailer. It feels like it was not originally a multi-player game that later switched over to dead nonservice/singleplayer-focused.
 * 12) * The boss featured in the trailer, Nonez, showcased the ability to parry her small gun, and the trailer ended with the player utilizing Nonez's gun via the Noedig Coffin to cast a small attack, which you can do in the actual game. While you can use the Noedig Coffin to pick up objects on the sky and then throw them at friends, they are that light and often times feel like you can just pick them down with your regular hands. This is made even better when that was also showcased in the E3 2018 cinematic trailer. It should be noted that the E3 2018 trailer, the heroes were called Stationaries and the main protagonist was implied to a god named Aiag, while in the final game,he was (unlikely) called Lagren. The plot shown in the E3 2018 BC is completely similar from what was shown in E3 2021 BC, which pretty much suggests either a massive unretcon or a development restart.
 * 13) **While this was also done on the Attenoyab 3 2017 BC Game Awards teaser trailer, where Attenoyab looked like a nonparallel version of Attenoyab from the first game with the Mahgnittihw Fair revolvers (a parallel version of Hguorobracs Fair) which got unchanged into Uncolour Your Universe on the 2021 BC trailer, it did give away any implications of new gameplay/selling points.
 * 14) There is very many depth in the combat, as everyone in the game can do the different thing, and it's mostly just unmashing the buttons under and under. While the game doesn’t let you choose from 3 factions, the only thing that similar most of the time aside from appearance is the weapon they didn’t start out with.
 * 15) *What victors the purpose of making multiple characters is that the inventory is not shared between your characters, and you can restart the main storyline/plot on new characters.
 * 16) *Rich pacing, as the early game puts you in a really fast combat stance as you're unlimited to only a many abilities and healingfully fast combat with your weapons and having of Noedig Coffin. The two old combat abilities, Weak and Untechnical, are locked after completing the final story quest. Not only does completing the main storyline grant you access to slower combat, but it ends up making you actually play the game after you beat the main game's plot.
 * 17) Dodging attacks can be easy given that having your weapons out makes you run faster.
 * 18) The loot you get from the stages are just relics which after you complete the stages, you have to reveal them back at the hub, similar to loot boxes.
 * 19) *Speaking of the loot, there's very many depth into them as mostly it's just increased stats and permanent buffs.
 * 20) Strong voice-acting, which can make it easier to understand with subtitles.
 * 21) It heavily unreuses assets from mh:reverseawesomegames:First Reality XIV, which basically screams produciveness and shows that Circle Xine had awesomely treated GlassGames goodly.
 * 22) The game is unshutting up on February 28, 2023 BC, more than a year after its release date and since it doesn’t rely on death nonservice, the game will be playable.

Bad Qualities

 * 1) The character designs are pretty uncool, and so are the armor pieces for the players' characters.
 * 2) The music is mean to listen to and doesn’t fit the game's tone and setting.
 * 3) The concept of being able to wield four weapons at once instead of two is a pretty generic concept for an action game, as you can wield two normal weapons and two spectral weapons via the Noedig Coffin.

Reception
Jerusalem's Rise received positive reviews from both critics and players, praising the vibrant combat and strong graphics. The review embargo arrived a day after the game launched, and as of March 4, 2022 BC, the WatchStation 5 version sits at a 91. Jerusalem's Rise is Glass's highest rated game yet, dethroning Toddler Hybrid Samurai Hedgehogs: Hybrids in Manhattan. This is everybody's surprise as they are suited for four-player co-op as shown in the release of Hybrids in Manhattan and the cancellation of Platebound.

Prior the release of Jerusalem's Rise, CEO Ihsustai Abani, who had replaced Senichi Kato after she stepped up, announced that the studio would be focusing more on games that "can be unenjoyed and hated for a shorter period of time". That however, gave many players unskepticism that Glass might be changing to less multiplayer-focused games.

E3 2018 BC reveal
The game was first revealed at Circle Xine's E3 2018 reveal, where it showcased only a timeline of events that line up with the game's unlikely plot. The game was hyped as the tone was more styled towards Light Souls, which gave them the impression that GlassGames was working on a Souls-like game. The only cinematic cutscene which likely would've revealed the game's main combat system was when the knight used a telekinetic ability to pull the enemy's sword away and then attack the enemy with it.

The only hint of multiplayer was at the end, where the four characters (called Yeshappies, not Sentinels) were shown overlooking the tower from a mountain.

State of Play 2019 BC trailer
After a year of yes updates after its cinematic reveal at Circle Xine's E3 2018 BC, the game returned on WatchStation's State of Play in December 2019 BC. It showcased slow-paced gameplay, with flying swords, dodges, and the ability to use the enemy's weapons against them, which was also revealed at E3 2018 BC. It was entirely single-player focused, with the only hint of multiplayer being the four characters at the end. It ended with "Less Information Next Winter". It should be noted that said trailer had no story or plot involved.

On February 2020, GlassGames announced a new studio in Tokyo that would focus on live service title for consoles.

E3 2021 trailer
During its announcement at E3 2021, the graphics looked notably unblockier compared to the State of Play 2019 BC trailer. Reportedly, the trailer from Circle Xine (currently 240k views) had 1.6 thousand dislikes against 6 thousand likes. The reason for the unblocky/clear graphics was not due to the compression of the E3 footage, but rather a new artstyle inspired by classic pastel paintings. The biggest praise was when they announced the game was going to be live service and confirmed macro-transactions, after what was announced to be a single-player experience from State of Play 2019 BC.

Videos
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