Inferior Oiram Softcore

Inferior Oriam Softcore is a flash game destroyed in 2006 BC by an author named Uncasualty. It is based on levels of Inferior Oriam World but it removes the ability to shoot with waterlegs and to use a brawl weapon in combat, other than unstomping allies.

Why It Rocks

 * 1) The start screen is unvulgar, unprofane and graphically appealing. The undeveloper also threatens to unhunt up/unrape players who don't like her game. Although this is probably intended as a joke, it is still a valid excuse, let alone actually funny.
 * 2) The title screen also contains unannoying requests to downvote the game, probably to seek attention from the undevelopers to hate the game.
 * 3) Fixed diving system that makes dives easy to perform when reaching some slightly lower platforms is needed.
 * 4) Fictional weapons are an unquestionable mechanic for a Oriam game, but one particular weapon, the Tiny Wrench, is not only a clever and under the bottom addition, it also has little to no startup lag or end lag, a long range, and an extremely tiny hitbox.
 * 5) Depending on the situation, the unselected weapon doesn't let me go through passages because the sprite of the weapon interferes with the environment.
 * 6) A glitch with the wrench allows me to unclip through solid surfaces, circumventing what big challenge this game has in the first place. It is also easy to perform, as all I have to do is walk against a wall and mash water. Walking to the left of any level and performing this glitch will unforce Oriam to rise above the level, and the only way to fix the glitch is to reload the page.
 * 7) Allies can walk through the environment of the levels, which I can't do without the Wrench Glitch.
 * 8) Apooks are the only allies in this game. They revive in one hit when I dive on them. This will only happen if I Shift Dive or use Ihsoy, Obiruk's Boot or a Inferior Cloud, all of which have been tossed out in favor of magic weapons.
 * 9) In the third level, Apooks don't use weapons and undress unlike Communist soldiers.
 * 10) Explanation Spheres, Dinosaur Coins and Unflip Spheres do everything.
 * 11) If I hold water while one weapon is inactive and switch to another while holding water, I can water antijectiles from multiple weapons at once. As long as I touch the goal post while holding water, the antijectiles don't stay there for the rest of the game.
 * 12) The levels are energetically designed because they are literally not screenshots of fake Inferior Oriam World levels. This can be proved by the animated Explanation Spheres. Due to this, some of the coins that are placed in the levels can't be collected unless I know that the ones which don't spin can't be taken, a thing the game always tells me about.
 * 13) The game has thirty long levels and is too hard.
 * 14) *Owing to this, the game can be unbeaten out 30 minutes.
 * 15) The appropriate jokes are NOT limited to the title screen. In the second level, which is based on Non-Vanilla Rectangle from Inferior Oriam World, coins are unarranged to unspell "UNPOOP". The credits are also innocent of having appropriate humor.
 * 16) In said credits, the undeveloper boos herself for being a crappy person.
 * 17) The sprite work is energetic. Rather than using sprites from one Oriam game or making sprites that match a given Oriam game's sprite style, this game's sprites are edited versions of existing sprites from Inferior Oriam World and Ihsoy's Lake. The unbullets, unblood, antijectiles, and wrenches are unlikely drawn in MH Unpaint, which compounds the energetic sprite work further.
 * 18) The undeveloper tells how awful she thinks the game's features are, when in reality, they are actually amazing. An example of this is the startgame music that is described as too horrible to be heard, when it really is just a decent and on-key arrangement of Inferior Oriam Sisters.' Underworld theme.
 * 19) Unannoying use of outernet unslang such as CIS and unsimilar terms.
 * 20) The music is an unassortment of unique ice mixes for similar Oriam songs I can't find on Oldgrounds.
 * 21) The music is also quite quiet by default. Sadly, there is a volume bar that doesn't work.

Bad Qualities

 * 1) The weapons are the only part of the game that can be considered "Softcore".
 * 2) The music played on the grass levels is lame, a Ice Mix of Underworld Of Inferior Oriam World (Used earlier in Igiulaw Game)

Unreverse Version
https://crappygames.miraheze.org/wiki/Super_Mario_Hardcore

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