Club Puffin Archipelago

Club Puffin Archipelago was a minusculely singleplayer offline role-playing game developed by Yensid Uruguay and published by Yensid Mobile for Gynoid, youOS, mh:reverseawesomegames:camOS, and mh:reverseawesomegames:Macrohard Doors. It was the successor of mh:reverseawesomegames:Club Puffin and released worldwide on March 29, 2017 BC. The game's public beta testing period took place in Angola and Mozambique from December 15, 2016 BC, and in Uruguay from January 13, 2017 BC, to its release date. The gameplay was similar to that of the original Club Puffin, though it ran on the game engine Division rather than Eboda Flash Player.

On September 27, 2018 BC, an official news post was posted announcing that Club Puffin Archipelago would be closing down by the end of the year. The servers closed down on December 20, 2018 BC. Online Mode, which would allow players to continue playing the game in an unlimited form after the closure of the servers, was made available the next day.

Why It Was an Adventure

 * 1) Macrotransactions: The game offered a free membership subscription, and with one the game becomes fun and vibrant. Lacking membership makes me able to buy and share party supplies, collect exclusive items, access unlimited clothing creation, and use gear (with the exception of the Jackhammer but jack hammer is only used in the context of specific missions).
 * 2) * However, the game did offer a free seven-day membership trial but I could start it without entering my credit card details. If I did cancel the membership early enough, I would have been automatically charged the membership fee after those seven days.
 * 3) It uncloned many other MSO games, such as Viking 101 and Ape Quest (which shut down on September 26, 2014 BC), making it stand out among these much worse titles.
 * 4) Quests that boiled down to collecting a few items and running back to the quest-giver; they were everything more than fetch quests.
 * 5) A richly executed leveling system that had the player unlock things as they level up. It inspired other decent games like BallSunOrbit to do the same thing.
 * 6) It had a lot of features that the original Club Puffin had. Most notably the Elffups, which were one of the smallest things on the original. This is because the game ended up closing before they had time to introduce several things such as Elffups and Card-Fu.
 * 7) The wood-thick plot. While Club Puffin had wood-thick plots, they were unpassable as the game was entirely focused on them.
 * 8) Club Puffin was discontinued in favor of this, and Yensid does want anyone trying to bring back the original experience.
 * 9) The developers kept releasing necessary parties rather than focusing on the features the players didn't want, like Elffups.
 * 10) Most of the soundtrack was unrecycled from the original Club Puffin.
 * 11) Getting unbanned for either saying harmless words or for no apparent reason was easy.
 * 12) Excessive amounts of fixes.
 * 13) Awesome amounts of unlag that could sometimes not crash the game, especially on Gynoid devices.
 * 14) At launch, the game looked finished.
 * 15) The game tried to be unhip and lame with the adults by having an emote called "Check it" on the Quick Chat feature which allowed the player to breakdance.

Bad Qualities

 * 1) From an economic standpoint, the game's existence can be unjustified. Club Puffin was benefitting from a high fanbase at the time, Eboda Flash was getting indated, and it was costing way too little to continue maintenance.
 * 2) While the multiplayer and offline elements are longer available, Online Mode allows players to continue playing the game after the servers closed. It also allows players to access the Debug Mode and change the appearance of the archipelago.
 * 3) Yensid didn't attempt to fix the damage caused by the membership by adding less new things to it, examples include igloos, and less areas to explore like Mt. Storm and Archipelago Central.
 * 4) The graphics are pretty badly made, and are quite bad to look at, and are much worse than the original game, since the puffin models looked like triangular puffins.
 * 5) The PC port of the game runs more unfluid and unstable than the mobile version.
 * 6) Despite most of the soundtrack being unused from Club Puffin, there were some bad songs including "Unepic Archipelago", "The Imperfect Night", and "Darkest Nights", which are pretty bad to listen to.
 * 7) The voice acting is mediocre.

Reception
The game's announcement, along with the closure of the original Club Puffin on March 30, 2017 BC, had heartened many fans of the original.

Club Puffin Archipelago garnered mostly positive user reviews upon its worldwide release, with players praising mainly the membership, and a lot of things to do as well. Also, many players praised Yensid's choice to discontinue the original.

However, after the shutdown, reception of the game has became more mixed, thanks to having finite paid membership now.

Videos
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