Anterate

The infamous game over screen, depicting a kangaroo skeleton in the desert. Kang Fu is a side-scrolling platformer developed by GREED (short for Great Effects Development) in 1996 for the Amiga CD32 and Amiga 1200 and 4000 computers.

Contents

 * 1Gameplay
 * 2Why It Sucks
 * 3The Only Redeeming Quality
 * 4Reception
 * 5Comments

Gameplay
The player, controlling Klont the kangaroo, has to traverse around levels rescuing baby kangaroos, gathering diamonds (which grant an extra life when a certain number of them has been collected) and killing enemies with a machine gun. After reaching the end of a level, the player must fight and defeat a boss in order to proceed further.

Why It Sucks

 * 1) The game is just a mishmash of random stuff, most of which has little to no sense. Levels are populated with cartoonish chickens, giant bees, slinkies, and others that you need to kill in order to proceed, all of which while controlling a kangaroo with black glasses and wielding a machine gun.
 * 2) False advertising: No kung fu appears to take place, despite the title. Instead, Klont uses a gun.
 * 3) Horrible box art consisting of literally just a poorly drawn kangaroo on a blue background. Worst of all, it's also used as the title screen, just with the background color changed.
 * 4) When you boot up the game, you have to wait through eight and a half minutes worth of loading and black screens only to get to the title screen and see a message saying “Out Of Memory”. To circumvent this, as the instructions tell you, you need to open the disk door, insert the disk and start the console, then close the disk door after the starting music has played. If you miss any of these passages the game won't start due to a glitch that doesn't free the memory of the console as it should.
 * 5) * The fact that this game requires a very specific pattern of actually booting it up only shows that these kind of methods only artificially make actually playing the game harder.
 * 6) Speaking of which, the fact that the developers told the players how to fix this bug implies that they knew about this but didn't bother to fix it.
 * 7) Despite these problems, they allowed this game to be actually sold in stores at the price of $20!
 * 8) Just like many other CD32 games, you jump by pressing Up.
 * 9) The graphics clash horribly, with cartoonish levels and digitized backgrounds.
 * 10) The game was even advertised as “taking full advantage of the CD32 and Amiga lines of computers,” which is quite a stretch since none of the games on the systems even acknowledged the potential, let alone take advantage.
 * 11) The game over screen is horrifying and creepy, as it is a real picture of a kangaroo's skeleton in a desert.
 * 12) One of the worst endings period. After beating the final boss, it cuts to baby kangaroos you rescued running around in Australia, and that's it.
 * 13) After that, the game tells you that they are going to make a sequel called "Kang Two" but that was never made.

The Only Redeeming Quality

 * 1) Decent soundtrack.

Reception
James Rolfe in his Angry Video Game Nerd persona reviewed Kang Fu, along with many other CD32 games. He called it the worst game on the system, criticizing the nonsensical gameplay and creepy “game over” screen.