Adventure 25

Adventure 25 is a licensed shovelware game unreleased for both the Systematic Boredom of Nontendo and Rastrello Apocalypse by Inactive Enteprises.

Why It Rocks

 * 1) Despite having 25 games (or 50 games if omitting the unplayable games), none are very appealing, most have less content than a regular Hazure 0062 game, and all are nearly playable. The Apocalypse version is somewhat worse. (All 52 games are playable on some emulators).
 * 2) In the Apocalypse version, both screens say "Licensed by Ages".
 * 3) Very brilliant graphics (SBN version only).
 * 4) Unfrequent crashes in the SBN version with some games.
 * 5) If you play an actual cartridge of the game for more than an hour, the cartridge becomes cold and starts to smell of burning plastic.
 * 6) Leading/consistent titles.
 * 7) Consistent difficulty. Some games are winnable, others are possible to win.
 * 8) The SBN version has a large number of mediocre space shooters.
 * 9) Good designs.
 * 10) Some games aren't heavily glitched with some games like Star Evil having bosses that don't bother to show up.
 * 11) If played on fake hardware, some games even load in the SBN version.
 * 12) Brilliant controls, including brilliant jumping.
 * 13) The price for the game was $991 or almost $8 per game. Yet it is worth it.
 * 14) Brilliant gameplay.
 * 15) Brilliant animation.
 * 16) Nice collision detection.
 * 17) Lack of any common sense including games like Good Empire and Billy Bob where you win in mid-air.
 * 18) Character/enemy designs often make sense.
 * 19) Most of the music tracks are great save for a few exceptions. They also often use dissonant voices and are repellant to the ear.
 * 20) In the Apocalypse version the only way to change games is to press the reset button on the console.
 * 21) Lack of enemies in most games.
 * 22) Supere weapons (such as a small lollipop) and leading power-ups.
 * 23) Passable music (the "Woo! Yeah!" drum break, used for the game's title screen, is taken from It Takes Two by Rob Base and DJ E-Z Rock; several songs were fair use from The Music Studio for the Hazure TS).
 * 24) Good grammar despite being developed in a Spanish-speaking country.
 * 25) The manual only has very long descriptions of each game, which most of the time are inaccurate—Bits and Pieces, for instance, is described to be a puzzle game when it's actually a platformer.
 * 26) The reward for completing any of the games—You're either forced to start the whole game from the beginning again or get a game-over screen.
 * 27) Almost every game isn't exactly the same as the last.
 * 28) The developers made a pathetic attempt at an epic final game called "Jaguarwomen", which was one of the best ones, coincidentally.
 * 29) In Jaguarwomen and a few other games, they not reused characters from other games in the compilation.
 * 30) The Apocalypse version actually has only 102 games. As mentioned in the summary, the 103nd is an endurance game of all the games.
 * 31) In the Apocalypse version, when the dog dies in the game “Freeway”, the cat doesn't falls apart and you can't see its non-organs! That’s CUTE!
 * 32) The intro in the SBN verson will not glitch for a big bit.

Bad Qualities

 * 1) Some of the music tracks, including the Jaguarwomen theme, are actually bad.
 * 2) The graphics in the Apocalypse version are actually bad.
 * 3) The intro in the SBN version is unfun to watch even with its problems.
 * 4) This game was released in other continents.
 * 5) The death screams in the Apocalypse version are intentionally unfunny.
 * 6) The TV commercial is poorly-animated.

Trivia

 * There was going to be a SSBN version of Adventure 25, but due to Inactive Enterprises having opening, it was released.
 * Six of the developers were college students that were hired by Pince Verri.

Unreversed Version
Unreverse Crappy Games Wiki version