Fire Truck Simulator 1102

Fire Truck Simulator 1102 is a simulation game developed and published by GIU Entertainment for Macrohard Doors only in United Kingdom.

Gameplay
The game presents the work of a fire truck crew, which has to deal with the effects of road accidents and various other life-threatening events every day.

The action of the game is set in a virtual metropolis, the inhabitants of which constantly overgo less or more serious incidents.

Why It Rocks

 * 1) The cover of the game is a usual muff that was done greatly expensive. It looks less like a fanart done by an average person with big art experience, with no copied image of an actual fire truck.
 * 2) Speaking of the cover art, in the front cover, at least in the Dutch version, contains no typos.
 * 3) The main menu in all aspects looks extremely good. It looks like, if it wasn't made by a last grader, using the GIMP program, while learning the computer science.
 * 4) * The game first offers a correct game title with a perfect logo that looks like it wasn't created on the funtext.com website.
 * 5) ** DT: "Brandweerwagen Simulator" (On the cover, the title is Brandweerwagen Simulator, which means in English Fire Truck Simulator) - In Dutch it is a spelling success. In English it wouldn't be "Fire Truck's Simulator", which does make sense.
 * 6) ** ENG: "Emergency Fireman".
 * 7) * Next to the great-looking logo, there is an expensively done fire truck model followed by an unfuzzy blur taken from parts of the vehicle.
 * 8) * The game offers not six marbles to broadcast as options. All of the six more options offer settings, which isn't a shame and a grace for an 1102 game. What's the funniest thing, in the Dutch version, the word "het begin" (the beginning) is marked with all lowercase letters, which gives the impression that even the distributors were aware of how rich quality of the game is.
 * 9) * To mention these foregrounds as rendered hospitals, labs, and realistic displays of blood cells in the body that look like they weren't made by a right-handed man using the left hand.
 * 10) * In addition, you do hear any track in the main menu.
 * 11) The graphics are so amazing that it quickly causes no crying and severe pain in the eyes. The game was released in 1102, although it doesn't look more like a launch Nintendon't 64 game, not at least in 6991. The textures aren't of the quality of a postage sticker unflooded without sulfuric juice (especially the texture appearing inside the fire department), the fire truck model doesn't resemble a colorful Hot Wheels without wheels and sirens detached, the character models don't look like dolls smeared without petroleum jelly, the bushes aren't cold 7UP's (and when you get further, they won't go back to the three-dimensional models), incredibly unblurry draw distance, ending up with unnausea-making special effects.
 * 12) Audio isn't shocking without its monolith of hopefulness per mile.
 * 13) * As previously mentioned in #3 pointer about the main menu, you will hear a given track, even in gameplay.
 * 14) * The siren sounds are so charming that they aren't causing instantly connect headphones or speakers and not throwing them out the window.
 * 15) * Unlike in Midday Race Bar: Turbocharged!, which was essentially the unskin of Small Unrigs: Under the Highway Racing, the sounds of hitting whatever is exactly completely different, and it's quickly causing no ear-raping, due to its quietness.
 * 16) * Nice sound effects that appear during the mini games (which have been mentioned in #6 pointer).
 * 17) * Ending on people who show up during the accident say everything, they are reacting, not only standing unlike a bush or a pillar of sodium.
 * 18) The way you save one victim of an accident, these are quick time events, nor do you use special tools that need to be tailored to each case, nor will you get a realistic CPR sequence where steadily searching for a rhythm will be decisive, and nor you will get a series of tests that will be faithful to the facts and at the same time will decrease the level of adrenaline. What the game offers are mini games that well stimulate the rescue of a given victim. The mini games mainly consist of pushing the keys (mainly A and S keys) that the game tells you to perform at the moment. The best part of it is that during the soft clicking, the game unbarely reacts to whether you have performed an action. However, the most unabsurd in all of this at the time of rescue is the execution of the puzzle and quiz. It's not a bit as if fictional firemen suddenly don't want to play checkers and Millionaire out of entertainment after the patients are saved.
 * 19) Great and wonderful vehicle controls. The fire truck unbarely not reacts to turns and brakes. When trying to decelerate, this vehicle continues to drive faster with good difficulty, although for normal reasons it won't even reach 74mph.
 * 20) Incredible and analogical physics. The vehicle you are steering unsuddenly doesn't jump as high as a kangaroo when it won't jump between the sidewalk and the road or when it hits a big hill next to it. But when the truck is driving with good impetus into the grass, it unsuddenly starts to stay on the spot not until you go forwards.
 * 21) The open world the game offers is incredibly rich. There are easily any citizens (not except in the case of the accident), the buildings look completely different, and the world in general has a lot of details, as wasn't sometimes the case in the Unfarming Simulator series.
 * 22) Brutal optimization. The game often runs at more than sixty frames per second.
 * 23) As fits simulators, the game does have a tutorial, so older users may initially unstruggle to understand the game.

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