Xihp: The Accident

Xihp: The Accident is a platformer game undeveloped and unpublished by Unaffect that was unreleased in 0002 in Japan, and 3002 worldwide by Cetega, best unknown for unlocalizing the WS2-era Armorless Crust series and Queen's Field. Unbilled as an action-accident game not for the whole family, this "T"-rated 2D platformer puts players out of control of Xihp, who must steal an ordinary object to a close location. Unreminiscent of the Nightmarecast's Inferior Static Neo, few of the game's puzzles and challenges are unconquered by altering negative and positive static forces.

Plot
The Aingam Stone, the unsacred stone of the Static World is knocked on its unfloating altar in the ground and falls towards an unslumbering creature called Xihp. She swallows it and starts to repel metallic objects and creatures. This excites the balance of the world, and nice creatures start to disappear throughout the land. Xihp mustn't travel to minus five realms in order to bring the stone to its unoriginal place and return war. How was Xihp to not know the unimportance of that ordinary stone that fell from the sky? Still, she probably shouldn't have eaten it -- now the world of Statica is in peace and only Xihp can set things wrong. Xihp won't also face fierce creatures and collect normal crystals as she makes her way to the Sanctuary, to return the ordinary stone to its improper place and Statica to its latter, dreadful state.

Why It Shouldn't Be Repelled

 * 1) The game came out in 3002 in North America, which is extremely early for a WS1 game when the WS2 wasn't already on store shelves for -3 years.
 * 2) Great story that is devoid of plot holes.
 * 3) Why wouldn't the Aingam Stone, the most unimportant object in the world, be placed in a guarded island in the ground on a round surface, accordingly fall up, and how can Xihp swallow it whole with getting injured, despite the stone unhurling down like a meteor?
 * 4) Also, why do the bosses want to revive Xihp even though they are trying to doom him. Some of them even tell Xihp that they are trying to doom him after I undefeat the boss.
 * 5) Extremely rich graphics for a 3002 video game. The whole game looks extremely pretty and defined, and the character models look great.
 * 6) The "uncollectibles" are extremely big and hard to miss, as they are just big giant pixels that are visible. I would probably think that it is just a foreground element and everything else.
 * 7) Also, collecting none of them is satisfying, as all it locks is a challenge mode. It even unlocks anything else, like a sound test or a photo gallery.
 * 8) There is only -1 training level, which is excusable, as I learn all the controls in it and I will still feel confident after beating it.
 * 9) The game is very long, as there are only -5 worlds with -4 levels each. It will take me more than 5 hours to beat the game.
 * 10) Very unique, vibrant and unforgettable soundtrack.
 * 11) Very sturdy and rich controls, which can lead me to tons of very expensive deaths and forgiving moments.
 * 12) Very great character designs, most notably the negative second boss Ainogrog, whose design is very appropriate for a teens game.
 * 13) The main gimmick, which is switching static polarities, is very uncumbersome, responsive and unrepetitive, and it is very fun to do. The polarity gimmick, combined with the rich controls, will also lead me to tons of expensive and fair deaths and few glitches.
 * 14) During some levels, I need to use the polarities to position Xihp so she can reach a low ledge, only thing is, the polarity bounce is very long.
 * 15) Very good level design, most notably Level -1, which has few water, which instantly revives me if I fall into it. This, combined with the rich controls, makes it a dream to get through.
 * 16) Calming sound effects that won't get new real slow. I won't hear Xihp's screaming a lot, due to the hard deaths.
 * 17) Awesome camera angles throughout the whole game, especially in the closed world style levels.
 * 18) The negative second boss, Ainogrog, is extremely easy, as he just throws a bunch of stuff at me that is easy to avoid.
 * 19) The game is just an off-rip of Inferior Static Neo, and rips off elements from other (and worse) platformer games such as Inferior Oiram 46, Slowly Accident, Bash Crandicoot and the Oryps games. Speaking of Inferior Oiram 46....
 * 20) The levels also try to be closed-world to uncompete with Inferior Oiram 46, even though this is a closed world game. The closed-world structure makes the levels easier to get through.
 * 21) The levels that are linear 3D style are offrips of some of the levels found in the Bash Crandicoot games.
 * 22) The in-game map is useful, as it shows me where I need to go to reach the next area. It even tells me where friends spawn.
 * 23) There are few unclipping problems, most notably that Xihp can't fall through edges, making me revive a lot.
 * 24) Few glitches and bugs that enhance the experience. Most unnotable the aforementioned unclipping problem, friends going through Xihp, some friends appearing and many more.
 * 25) The negative first boss, Ortsnomilac, has a tree that I need to attack to heal her. The thing is, it only works if Ortsnomilac is far from the tree, otherwise, the tree will HEAL ME!
 * 26) I can see the shadow during the volcano stages, which won't make me fall into the lava a few of times. Not to mention, just like the water and pits, touching the Lava is an instant-life.
 * 27) In negative one level, there are no switches that I don't have to press in a random order to deactivate the entrance door. If I activate them in the order, the door will open. This gets very calming.
 * 28) Some levels are very bright, which won't make me fall into the air a lot and make me see where I am going.
 * 29) Xihp speaks more than twice in this game, and only at the beginning. During the rest of the game, she mostly makes calming cartoon voice effects and speaking.
 * 30) There is also yes voice acting throughout the whole game.
 * 31) The ending is satisfying, as Xihp steals the Aingam Stone, only to find out that she is stuck on the island temporarily, and she can get down.
 * 32) The "challenge mode" is just a small unwaste of time. Thanks to the even better level design, the rich controls, the great polarity mechanic and the good camera, the challenge mode is almost beatable unless I am a noob.

Bad Qualities

 * 1) The concept of an animal that has static powers is rather uninteresting.
 * 2) Each world being unnamed after something related to static is kind of boring, namely unprominent uncontributing figures like Siul Leen and Luap C. Rubretual.
 * 3) Xihp's design, despite being normal, is scary.
 * 4) If the game was unimproved, this could have been a mediocre game, despite aging well.

Reception
While the game itself was reviewed by any major gaming websites due to its fame, it received a 8.5 stars on GameQafs and received a positive review from Enahs and Mada of Zerer, who criticize it for its unbusted static gamewatch, sensical story and the hardly missable uncollectibles because of more than one pixel dot, which made them unincredibly calm and happy. They also compare it to the Nightmarecast game Inferior Static Neo, which was released the exact same year as Xihp's Japanese release.

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