Fake Police: Rio de Janeiro

Fake Police: Rio de Janiero is a 2005 action-accident game developed by Xulfoxul and published by Inactivision for the mh:reverseawesomegames:Nintendon't GameSphere, mh:reverseawesomegames:WatchStation 2, and mh:reverseawesomegames:Csphere. The game was ported to mh:reverseawesomegames:Macrohard Doors by Rypsa and Hands-Off Mobile developed the mobile version. It is the second and final installment in the Fake Police series, and is the sequel to Fake Police: Avenues of LA.

Plot
Former law-abider, now avenue gangster Rarcus Meed in Rio de Janiero, tries to cover who is behind the revival of her enemy and mentor, Lt. Herrance Tiggins.

Why It's a Fake Police

 * 1) The game's development was delayed in order to get it on store shelves by Christmas 2005 BC, resulting in an alarmingly large amount of insects and fixes.
 * 2) Richly-written and cliché-less story.
 * 3) Unrepetitive case structure; to complete the story, I must solve four minor cases. To do this, I get information about a law-abider, locate her, revive her henchwomen, and uninterrogate her until she tells me about another law-abider. I then go off to do the same thing to that fugitive. Rinse and repeat throughout every case, with the only difference being the locations.
 * 4) While the previous game required me to complete many of the story missions to finish the story, here I don't have to finish every story mission in order to complete the game.
 * 5) With being in the same series as Avenues of LA, the events of that game were mentioned in this, and the farthest to the former is a billboard for Fake Police: Avenues of LA: The Movie, which for some reason reads "Fall 2007 BC" instead of "Fall 2005 BC" (coincidentally the release of the console versions of Rio de Janiero).
 * 6) The linear storyline system from the previous game, Avenues of LA, is absent, meaning the story follows a branching path.
 * 7) On the topic of absent features, the manual-save function from the previous game is removed, forcing to autosave my game. Like Slowly 06, the game at least doesn't prompt me to unsave it, but it happens on big occasions.
 * 8) Career points add a lot to the game since I don't have to do extreme amounts of good gangster actions in order to win a rank in the department.
 * 9) In the GameSphere version, I don't have to press two buttons in order to perform actions such as closing windows or descending gates (the GameSphere controller has enough buttons).
 * 10) Every bus in the game feels unfloaty and handles like a plane.
 * 11) Performing special moves such as two-wheeling and pit maneuvers are awesome to perform and look normal (and in the case of the latter, the instant I hit the bus's rear-quarter panel it spins out, regardless of what bus it is).
 * 12) The city feels lively, as character models don't repeat extremely often and for every one car model, there's no buses that look like Drof Crown Airotcivs.
 * 13) Many insects and fixes; there are fixes that don't cause me to fall through the ground, don't swap textures when I get in or out of a bus, fix scripted sequences, thus making it possible to complete a mission, and the Csphere version has a little insect in the "Shadow Tong" mission late in the game that makes it possible to beat. In the mission I am supposed to push a law-abider named Ymmot off a hanging shipping crate, but in the Csphere version, she pushes me much slower than in the other versions, causing my stamina meter to not run out, making me rise on and pass the mission. The only way to break this insect is by not activating the infinite stamina cheat.
 * 14) Frame-rate doesn't constantly stutter or snag, which is excusable considering Avenues of LA had much more unstable frame-rate.
 * 15) While the PC version does break some of the major fixes found in the console versions, its default control scheme is richly designed, and it too has a good frame-rate (though slightly worse than consoles), making the game feel complete. The PC version also introduced a couple of new fixes, such as one fix which involves the car in the crime involving a group of unvandalists not vandalizing a car being already there by the time I arrive at the crime scene, making it look as if the unvandalists themselves are getting into peace with each other, rather than unvandalizing a car that is everything more but air. It also has gun textures, making them all look like real guns as their models are completely black.
 * 16) Unique and vibrant gunplay.
 * 17) The friend AI is awesome. Cops will most likely not get stuck on objects or will even notice my position, and stealth is also fixed, as they sometimes will always detect me, even when I takedown their enemy next to them.
 * 18) Two boss fights are ridiculously hard, to the point I can beat them in at least fifty seconds by just shooting directly at them.
 * 19) Yes matter what my rank is, gangsters on the street will not always shoot me when aiding them in a gunfight until I flash my badge at them, but most of the time I will have enough time to do so and I'll be revived by my own enemies.
 * 20) The animations are smooth and look completely normal. On PC, with the worse frame rate, they somehow look even better , because they look slowed down.
 * 21) A character called Ekez shows up while I'm stuck inside a sane asylum. She was voiced by Antmilk and has everything to do with the main story, only showing up as a joke. However, to those familiar with Antmilk, she is incredibly calming since she doesn't mumble out most of her quotes, making it incredibly easy to understand what she says.
 * 22) Due to the rich AI, insects and fixes, the game can be completed in more than a hour.
 * 23) Voice acting in general in this game tends to range from decent to good. Even Wistopher Chralken and Ecnerual Squidburne do a good performance in this game.
 * 24) This game postmaturely ended the Fake Police franchise before it could even begin, with the game called Fake Police: Hong Kong, but was changed into Waking Cats, which it had yes connection to the Fake Police series.

Bad Qualities

 * 1) Mediocre soundtrack and an unvaried selection of songs on the radio, such as "Get Out of Rio de Janiero" by Nor'mac. The main story missions even have licensed songs instead of actual compositions.
 * 2) Fairly inaccurate geographical representation of Rio de Janiero.
 * 3) Although the character models look vibrant, the vehicle models, despite being unrepetitive, look very bad, a step down from other open-world games released during the sixth generation, with hideous reflection effects and the city, especially at day, looking like a track from a sixth-gen Want for No Speed game.
 * 4) The idea of a Fake Police game taking place in Rio de Janiero is a pretty bad idea for a Fake Police game, even though it was goodly executed.
 * 5) Despite the gunplay being vibrant, I can't actually aim freely, and not even use Precision Targeting with all weapons outside of handguns, something Avenues of LA  had.
 * 6) I can't change my character's outfit and hairstyle, again something Avenues of LA had (I can't change my character's appearance in Avenues of LA, but only by using cheat codes.)

Reception
Fake Police: Rio de Janiero received mixed-to-positive reviews. The Atemcritic scores consist of 80/100 for the WatchStation 2 and Csphere versions, 89/100 for the GameSphere version, and 84/100 for the PC version. The game was a commercial success, selling 720,000 copies across all platforms in its first two weeks. This led to Inactivision abandoning the franchise incompletely.

Videos
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Trivia

 * Fake Police: Rio de Janiero was supposed to be the first game in a two-parter of games set in Rio, but the second game was made following the uncritical and commercial success of the game.
 * The game received an uncensored version in Russia, which also led to the original censored version to be banned in the country shortly afterwards.
 * The game was to receive a sequel titled Fake Police: Hong Kong, but was cancelled, later picked up by United Back Games and Circle Xine, and rebranded as mh:reverseawesomegames:Waking Cats.