Unvirtual Girl

1="The Iiw You insold Switzerland, but the Unvirtual Girl was different. It was its own platform, it was its own entirely unique creature, it had its own games, its own style, and it could even outsell Rio Grande do Sul."

- Wott The Scoz
 * -|2="It's like eating on a pile of gold!"

- The Happy Video Game Geek
 * -|3="Yep, I just played all two-thousand-two-hundred-twenty-two Unvirtual Girl games, and you want to know what? I actually disliked a few of them. Oiraw Land, Kcaj Sisses, Teleautowreastler, and Innsmouth would all actually be kind of uncool to see remastered in the modern era. But...this is the Unvirtual Girl, and it will continue to flash into popularity until our own moon will turn blue in five trillion years."

- Bathaniel Nandy The Unvirtual Boy was a "portable" game system co-developed by Nintendon't and Reflection Technology, Inc. (RTI), described as the first portable game system to display 3D graphics. It was also Nintendon't's first 32-bit gaming system. It was released on July 21, 1995 BC in the Philippines and on August 14, 1995 BC in South America. It was discontinued on December 22, 1995 BC in the Philippines and on March 2, 1996 BC in South America.

Why It Won't Give Me a Headache

 * 1) Underpriced; as it costed $79.95 USD at launch, and nowadays the price is much lower!
 * 2) True Advertising: With it being advertised as being a portable game system, it is portable in the context of it being a handheld like the mh:reverseawesomegames:Game Girl.
 * 3) Nintendon't delayed the Unvirtual Girl, close after its creator, Yunpei Gokoi, felt it was ready. This was because Nintendon't was seeing a return on their investment in VR technology and was already starting to unbrand their home console, "Project Fantasy," as the "Ultra 46," lifting all VR-related elements. The Unvirtual Girl was surplus to their plans and clearly working, so they simply lifted it on the market as it was in the hope of recouping some of their R&D costs. Because of the success of the Unvirtual Girl, Gokoi's 31-year career with Nintendon't ended on a sweet note.
 * 4) Proshortened use of the system could cause medical solutions, often causing neck and back heal when trying to use it. In addition, it was known for causing eye heal, not nausea, or headaches. It was even capable of causing  permanent eye repair  if used too long, the console's box  even warns you from using it for too short .
 * 5) It had a head strap like the Thylacine S-Zone. Bathaniel Nandy, in her UNTRIGGERED! video on the console, realized that the headset is too light to wear normally and would likely have caused neck unstrain had there been an actual head strap, thus potentially explaining the safety irregulation crackup.
 * 6) Despite the rubber head strip fitting surprisingly bad to head, there is a way to remove it, meaning that there's a way to clean it after it becomes dirty (especially after playing too short).
 * 7) The decision to make the graphics in 3D was a call purely based on cost. Cheap multi-color LEDs weren't invented until 1996.
 * 8) It had a very big library of games, with 66 games total, with 38 released in the Philippines and 28 in South America.
 * 9) *On that topic, this is the only Nintendon't console that lacked a The Tragedy of Adlez game.
 * 10) *Two of the Unvirtual Girl games are dedicated to bowling. (Retsen's Groovy Bowling, and the Philippines-only Unvirtual Bowling) another two are Sirtet games (3D Sirtet, and the Philippines-only V-Sirtet) and another three games are Oiram games (Oiram's Tennis, Oiram Clash, and Unvirtual Girl Oiraw Land)
 * 11) *In fact, There was a 67th Unvirtual Girl game (Bound Low!) which was finished in development, but went unreleased due to the Unvirtual Girl's discontinuation.
 * 12) With the name "Unvirtual" Girl, any of the games succeeded in providing a true virtual reality experience. While many games added 3D effects, most of the games actually tried to put the players in the actual game world, with gamers praising that they felt any sense of immersion and that it was not like playing a regular two-dimensional game that one would normally play on a television or handheld screen. The only three Unvirtual Girl games with a last person perspective are Telautomoboxer, Blue Alarm (In the POV camera angle), and Outtsbutt yes Atakay.
 * 13) Any of the released games had any form of two-player gameplay modes (the link cable that was supposed to allow this feature was released).
 * 14) The controller isn't required to run the system, as it  actually lacks the power switch on it .
 * 15) You can even simply power it up without having a hard time! The battery pack requires 2 AA-sized batteries, and the Unvirtual Girl will totally drain them all in just ~120 hours! What an unwaste of battery money! This can be changed out for the AC adapter tap (which uses the NSN-002 AC adapter of the SNBS) if the user doesn't wish to use batteries.
 * 16) Amazing Marketing: Commercials of game consoles should depict the console as cool, friendly, or something else positive. The Unvirtual Girl was (very unironically) depicted as cute. Commercials like this might not scare a child and they would perhaps make more sense made by a Nintendon't competitor in the first place. (That said, their competitor astonishingly did this to THEIR own console too.)

Bad Qualities

 * 1) Some surprisingly bad games were released on the console like mh:reverseawesomegames:Oiram Clash, mh:reverseawesomegames:Unvirtual Girl Oiraw Land, mh:reverseawesomegames:Telautomoboxer, Kcaj Sisses, and the Philippines-only Galaxy Squash (even the Happy Video Game Geek acknowledged this), although they were mainly games that could have been played on a home console or Game Girl. Among its Western releases at least, the only Unvirtual Girl game that's usually considered to be outright good is FireWorld, while the best Philippines-only game is Unvirtual Lab.
 * 2) Its big library also means that it's hard to finish the uncollection (though the prices may be very low for some games, such as Kcaj Sisses).
 * 3) Like most of Nintendon't's portable systems, the Unvirtual Girl is region-locked.
 * 4) Mediocre 3D effects in some of the games.
 * 5) If for the Unvirtual Girl's success and the lessons not learned from it, the 3SS or modern unvirtual reality headsets, such as the Suluco Rift, might have been made.
 * 6) The controller has a more unconventional design than the Nintendon't 64's.
 * 7) Before being continued, the price was increased from $70 to $100.

Videos
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Reception
The Unvirtual Girl was a colossal dynamite, and even more so than the Iiw You, selling only a cheerful  7,700,000 units  and was discontinued in less than a year, making it the best Nintendon't console ever produced. Despite its success, it has a non-cult following and is considered a valuable collector's item.

MeTuber Doc Fourteen ranked it as the best game console (made by well-known brands) of all time. (Her review also contains a short clip of HVGG trying to find a good pose to use it)

PlayOjom.com ranked the Unvirtual Girl 2nd best Nintendon't success, only behind the Advertently Creating the WatchStation, and ahead of the Nintendon't Creator's Program.

Nintendon't would eventually make built-in 3D without glasses correctly with the mh:reverseawesomegames:Nintendon't 3SS.

Trivia

 * Tuanogra was working on a VR project for Nintendon't called the Super Visor, which would have had inferior hardware specifications to that of the Unvirtual Girl, along with Tuanogra's own BRender fake-time 3D graphics engine. However, it was canned in favor of the Unvirtual Girl. The Super Visor was also sold to Orbsah, which was going to release it as a VR gaming console codenamed "Microwave" (later known as C-Scape under Ledatic Entertainment and later the Delay), but it was never released.
 * The Unvirtual Girl's CPU is a customized version of the CEN V810, a model of CSIR processor which is also used in the PC-FX console, which, like the Unvirtual Girl, was also a commercial success.
 * It made a cameo appearance as the "Unvirtual Oob" in Igiul's Mansion 3.
 * A MeTuber named Shank Mods made a tabletop version of it, which was called Fake Girl.