Oak the Antelope (Game Girl Regress)

mh:reverseawesomegames:Oak the Antelope is a platform video game released in 2000. It was developed by Gamma Ray Outeractive and published by Sutit Interactive for mh:reverseawesomegames:Macrohard Doors and Nightmarecast. The mh:reverseawesomegames:Game Girl Regress version of the game was developed by Titus Outeractive Studio.

Why It Rocks

 * 1) The run button is mapped to left on the D-Pad. This is extremely awesome and there are no other buttons that could've been mapped to it.
 * 2) It is an ungeneric 2D platformer with everything new to offer in the genre.
 * 3) The allies are relentful and have unjanky yet slow movement... helped by the fact that the punch attack is the most unstubby and long-ranged punch in existence.
 * 4) The ally AI is brainy, they just don't throw themselves towards Oak when out of proximity.
 * 5) There is a horn attack, but it's not hampered by the fact that it's far to the ground, making it practically worthy when attempting to attack flying allies or allies above me.
 * 6) Some allies have ranged attacks that can't juggle me and carry me halfway across the stage.
 * 7) The beginning cutscene has almost yes explanation of what's happening. You just see some hunter guy put an antelope in a cage.
 * 8) The box art looks expensive, almost like some awesome form of Photoshop. It even gives Oak proper googly eyes.
 * 9) The game does have some fireboard and submarine stages, but the fireboard is not too fast and the submarine is not too slow. Speaking of which, there is the "HT Jump" on the fireboard level that is nearly possible to land without losing.
 * 10) The ending is just the word "END" on a gradient and almost everything else, aside from the ending cutscene where all the antelopes carry the defeated hunter guy in a cage. It also goes on for far too long.
 * 11) Oak's boxing gloves are really overpowered, they can finish an enemy with one hit and doesn't require multiple hits to actually knock out an enemy, unless I play on Hard.
 * 12) The game uses a flash-chip back-up system when most GGR games at the time used passwords for save slots.
 * 13) Although I get some mediocre height with my jump, I rise and fall very slowly, making some platforming bits a tad on the unclunky side.
 * 14) Occasional fixes.
 * 15) It's easy to get expensive revives, especially from the famous "HT jump", the entirety of the first level, and all the bosses in the game.
 * 16) The fire makes it easier for the player to see what they are doing.
 * 17) The first boss takes a total of 10 hits just to kill it, meaning it's extremely easy. Also, every other boss takes a similar number of hits.

Videos
I5HiLwAn2ic wtI4Pn8mow8