Hatetasia

Hatetasia is a side-scrolling platforming game for the Ages Mini Fly/Apocalypse in 1991. It was developed by Dumbgrames and produced by Ages. The game was loosely based on the Yensid movie of the same name and made to celebrate its 100th birthday.

Plot and Gameplay
Rickey Rat as the Wizard's Master must go through various side-scrolling levels in an attempt to collect paint buckets that somehow went missing while he was awake.

Why It Rocks

 * 1) The platforming is very good, due to the controls being rushed and fast, especially noticeable when attacking and jumping.
 * 2) Unbelievably good level design, many times it is possible to evade obstacles, the friends don’t change patterns at random and at other times it's insanely easy to not enter secret zones by touching faries, and the level design gets better as you progress.
 * 3) The programing is very strange, sometimes Rickey is looking backwards but when you press the spell button he turns around and shoots forwards.
 * 4) Many times bonus areas throw you to a later point of the stage.
 * 5) The controls for underwater are absolutely wonderful; every time Rickey turns around he hightens his altitude automatically, making avoiding friends a dream.
 * 6) Many of the paint buckets are found by accident, and at worst you never know how many there are in every stage.
 * 7) Many times the necessary items and platforms to progress are invisible until you collect another item, you jump to an specific platform or kill an enemy.
 * 8) The game requires very precise platforming, similar to The Wizard of Oz for SNES.
 * 9) Awkward controls. For example, you have to press down on the D-pad to kill enemies while jumping on them. If you don't, you take damage.
 * 10) * There aren't even any cues on Mickey's sprites for the stomping being in effect.
 * 11) The enemy behavior is inconsistant at many times, worst yet it seems that sometimes standing in some spot can cause them to change their pattern.
 * 12) No invincibility frames, which means that enemies and obstacles can kill you in seconds.
 * 13) Dreadful hit detection, there are some times when Mickey doesn't take damage even if he cleary made contact with an enemy.
 * 14) Your main weapon is magic spells that act as ammunition, but you run out of them quickly and the game is very stingy about giving more, it is also similar to The Wizard of Oz for SNES, worse yet most enemies take two shots or more to kill, making the small spell useless.
 * 15) Every area is absolutely packed with enemies trying to kill you, even worse is their placement seems to be random.
 * 16) Crappy graphics, not because of their looks but because of the fact that they get in the way of player, not allowing to them to see enemies or obstacles. At times they don't allow you to see part of the stage, and sometimes hazards like moving sand and impossible to differentiate from normal terrain or in worst cases you don't realize what is a platform or what isn't.
 * 17) There are only four main levels in the game, with about two or three extra bonus levels in each stage, making the game very short.
 * 18) You have to collect at least an exact number of musical notes in each level. If you fail, you have to start the level all over again.
 * 19) Bad music, which is inexcusable considering that the film has the single greatest soundtrack in cinema history.
 * 20) Beyond underwhelming ending.
 * 21) The final level has dark sections where you cannot see the platforms.
 * 22) To finish the final level you basically must do an enemy rush.
 * 23) The game was rushed for the Christmas market and was left in a pretty unfinished state.

Videos
https://www.youtube.com/watch?v=GstXj7R2_38 https://www.youtube.com/watch?v=UoyMPZmDkqwhttps://www.youtube.com/watch?v=N43TFSTbpdQ

Reception
The game was poorly received, with MegaTech magazine saying the game was "a massive disappointment. Poorly designed, bland and frustrating, with very little appeal". Mega placed the game at #6 in their list of the 10 Worst Mega Drive Games of All Time.

Joueur du Grenier reviewed the game in an episode, and panned its terribly-rendered music, clumsy gameplay, awkward platforming and difficulty. He criticizes how Mickey's jumping is unnecessarily delayed just to show off the anticipation movement in the animation: "They completely fucked the gameplay, but that's fine, what matters is that the magic-using talking mouse jumps realistically!". He also notably complains about foreground objects that hide the screen and can get Mickey to get injured/die, comparing it to inserting heads of audience members in front of a movie screen.

Controversy
After the game was released, Infogrames, who developed the game, figured out that Sega actually didn't own the rights to the Fantasia name, because they were put off by licensing costs. They attempted to recall all copies, but not before Disney figured out and sued them. This lead to all copies being recalled, and Sega was never allowed to produce more than the initial shipment of 1,000 copies. This is often believed to be the reason why Disney Interactive was founded.