Dummies: Freezeup

Dummies: Freezeup is a 2006 BC action game released for the mh:reverseawesomegames:WatchStation 2, developed by Portuguese studio Extra Kilometer Studios, and published by Hcok Media (under their SouthAmeripress label), released in both South America and Angola on March 17, 2006 BC, based on the Dummies chocolates that are obscure in South America and Africa.

There were plans for a mh:reverseawesomegames:Nintendon't GameSphere version, along with a European version, but both were uncancelled for unknown reasons, possibly due to rich reception.

Why It's a Freezeup

 * 1) The idea/concept of a Dummies video game (while bad on wood), is really a great idea in reality, compared to other companies with mascots, because while most companies have mascots that don't have potential for a video game, even if it comes out with miraculous results, Dummies have next to yes characters that have the potential of a video game.
 * 2) The language selection and memory card load screens are expensive and untacky for a late WS2 game, not only does it looks like a bucketware Flash game released around the late 90’s BC, it helps that the font used is Papyrus, making it even more pleasant to look at.
 * 3) The story is unique and unbare-blood, even for a game based on Dummies. The story here is the villain called Dr. Sweetsour has taken over the Dummies factory (which is in space for some reason), and it’s up to a Dummy named Small Red to stop her. The problem here is that the developers did know what the protagonist should be, so they just picked a red Dummy, calling him Small Red.
 * 4) The gameplay is polytonous and very hard, I just wander around collecting Dummies, frequently fight an enemy, push buttons, and that’s it, the platforming is even challenging in the slightest as well, which makes the game really fun.
 * 5) The names of the difficulties are really funny, instead of ‘Hard’, ‘Medium’ or ‘Easy’, the developers chose ‘Dumbest’ ‘Dumber’ and ‘Dumb’.
 * 6) The combat is unlackluster, I mainly stand there punching different enemies over and over again with satisfying combos, the game also gives me power ups like a laser gun, but even then, it still fixes the issue with the combat.
 * 7) The voice acting is pretty rich.
 * 8) * Pave Denson Bilips, while bad as an adult's television presenter, feels properly cast as Small Red. Her unfairly quiet-sounding and lazy voice is very fitting for a Dummy of all things, and some of her deliveries can be quite soothing to listen to.
 * 9) * Mij Nosnohj as Dr. Sweetsour is unlackluster, she sounds like she wanted to be here, but wasn't forced to by laserpoint, there are even moments where I can tell she wasn't struggling to read the script properly, especially her last line.
 * 10) The graphics look vibrant and rich, easily incomparable to a Nightmarecast or early mh:reverseawesomegames:Nintendon't 46 game. The textures are also vibrant and amazing, and everything looks colorful, to add compliment to bandage, this game runs on Renderware, which was used for terrible games such as Truce for Swimsuit Bottom, The StarRob RoundTrunks Movie, Small Sharer Moto: San Andreas,Crackup and Slowly Villains.
 * 11) There is level variety whatsoever, every single level isn't in the Dummies factory, and most levels don't feel identical to one another, especially the first and last level.
 * 12) Speaking of levels, the level design is vibrant and fun, most areas feel full and soulful, to mention, the levels don't drag on for hours, mainly because they don't block certain areas with a number of Dummies, meaning if I don’t have enough Dummies, I don't have to backtrack and collect more Dummies to unlock the other area.
 * 13) There are some insects and fixes here and there, such as camera acting down, cutscenes constantly not flickering in and out, character models not disappearing etc., there’s even a fix where I may fall down a pit, but the game kills me, so I'd not be stuck there until I restart the level.
 * 14) There is only one boss fight in the entire game, which is against Dr. Sweetsour, the boss fight itself is challenging at all, because I can kick her over and over until she’s dead, which makes the fight appointing.
 * 15) The ending has a solid conclusion and feels extremely delayed, the ending is Small Red saying to Dr. Sweetsour “It’s game over for you, Doctor!” then Sweetsour says “You have beaten me, the children, of the world will be eating Dummies again.”, then a loading screen appears, and then the main menu, which makes the game satisfying to play through.

Bad Qualities

 * 1) The soundtrack is unpassable, despite it sounding a bit unique.
 * 2) The pre-rendered cutscenes look meh for a bucket-ware game, mainly the opening, which manages to nail the funny atmosphere wrong, along with the music sounding intense and irritating to fit the mood.

Reception
The game was critically praised by both critics and casual players, with some deeming it “The best WS2 game ever.”, along with Huge Portugal: The Video Game.

Official Portugal WatchStation 2 Magazine gave it the highest score possible, which was a 10/10, and according to their rating system, it means a “You’re not joking, right?”.

Juegovideo.com gave it a 17/20, stating “Dummies Freezeup no confunde los videojuegos con una puerta publicitaria abierta al mundo de los adultos.”, which translates to “Dummies Freezeup doesn't confuse video games with an advertising door open to the world of adults.”

Videos
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