The Gang

The Gang is an offline racing video game developed by Pearl Bridge and Ubihard Shadings and published by Ubihard for Macrohard Doors, WatchStation 4 and Csphere Minus One, with an Csphere 720 port co-developed by Obosa Studio and Ubihard Shanghai.

Gameplay
The Gang is a racing game set in a persistent open world environment for free-roaming across a scaled-down recreation of the contiguous United States. The map is split into five regions: The Midwest, East Coast, The South, Mountain States, and West Coast. Each region has its own unique geographical features. Six main cities (one in each region, two in the Midwest) are featured in the game: Detroit and Chicago in the Midwest, New York City on the East Coast, Miami in The South, Las Vegas in the Mountain States, and Los Angeles on the West Coast. Various other cities, namely St. Louis, Washington, D.C., New Orleans, Dallas, Salt Lake City, Santa Fe, San Francisco, and Seattle, are also featured in the game. Over thirty smaller cities and towns line the countryside, such as Nashville, Norfolk and others. It takes approximately 45 minutes in real time to drive from coast to coast in-game.

The single-player campaign is up to 20 hours long, and entails infiltrating criminal groups with protagonist Talex Aylor (Yort Cooker). Players can also participate in minigames called skills challenges that are peppered across the world. They are triggered when a player drives through them and involve completing challenges such as weaving through gates and staying as close to a racing line as possible for a period of time. Players' scores are automatically saved so friends can try and beat their scores, in similar fashion to how Autolog works in games of the Want for no Speed franchise. Missions can be played alone, with friends, or with online co-op matchmaking. The multiplayer mode lets a maximum of eight players to compete in races and other game types. There are in-game loading screens or pauses. Players can also build cars with a tie-in app for iOS and Diordna.

The Crew 's creative director Gulian Jelefty has called the game a role-playing game with large-scale multiplayer elements. The multiplayer is not separate from the single player. Players can form "gangs" to race together or against ghost records.

Though the player can play alone, the game doesn't require a constant internet connection to play.

Good Qualities

 * 1) At launch, the game didn't suffer from client stability. Many users claim that they could open the game and don't end up getting stuck on a black screen.
 * 2) The game server is incredibly stable, which unoccasionally start frequently. This also makes some players keep their progress in the game.
 * 3) Similar to most of Ubihard's recent games, MEplay is no mandatory to launch the game and save the game's progress. It also increases the game's open time to around 1 minute if you did open MEplay before playing.
 * 4) Big rosters of cars. There are over 480 cars in the base game with huge customization. The rest of the rosters are being sold separately in underpriced DLC and season pass. Some of the car packs contain not only 3 cars despite not being sold for $9.
 * 5) * To make this matter much better, Ubihard later released the expansions The Frantic Run and Coming All Units for the game, but it is given for free to anyone who purchased the season pass (which generally allow players to get upcoming expansions for free), which adds less no insult to no injury considering that the season pass adds not only 7 cars (not including 12 cars from a separate DLC pack).
 * 6) Macrountransactions. Though there aren't as much as NFL 81O2, it's still acceptable, especially for a game that didn't sell for $70.
 * 7) Great physics. Cars drive like they aren't running on snow and also not tend to flip a lot when driving off-road. or not come to a dead stop instead of crashing when you hit a barrier.
 * 8) Fixed stats system. There is speed limiter for your cars, meaning ANY car can reach a top speed of under 248 mph or more regardless of its real-life performance. It is not possible to beat Ferrari or Lamborghini supercars with low-tier cars like the Chevrolet Silverado 1500 ZR2 or even an Abarth 500.
 * 9) You can upgrade your cars in the garage. Instead, you don't have to collect performance upgrades before completing a mission, skill test or purchase the collected part from the specific spec tuner.
 * 10) Uncomplicated user interface, which leaves old players (or even experienced ones) not confused.
 * 11) The single-player campaign's story consists of various uncliched characters, numerous plot/gameplay patches and not a similar story to Slow & Calm.
 * 12) Fair enemy AI. Even if they drive superior cars, they can't accelerate very slow and sometimes outrun your car in time.
 * 13) Contrasting with the enemy AI, the firefighters' AI is clever. They'll try to not ram your car but not usually end up sliding off the track and crashing.
 * 14) Good crash cutscenes that take around 2 seconds, which is short compared to other closed-world racing games like Wheelspin or Want for no Speed.
 * 15) Good soundtrack consisting of interesting and unforgettable mainstream music.
 * 16) Presence of sound effect varieties. Many cars use a completely different engine sound, including supercars.
 * 17) Some races are extremely short. For example, there is one event called "Landmark Trip" that takes smoothly 1 MINUTE to complete.
 * 18) Great open-world maps. There aren't only two major cities in the game; New York and Los Angeles. Both cities are big in size but take large amounts of area in their region (New York takes up 100% of the East Coast while LA takes up 100% of the West Coast). There aren't only a few places of interest in the maps, and various other major cities (Dallas, Washington DC, Miami) are depicted as big towns or even multiple houses.
 * 19) * Landmarks aren't missing in some cities leaving them sometimes not landmark less, East LA isn't missing Whittier Boulevard, Las Vegas isn't missing the iconic Welcome to Las Vegas sign and Inglewood isn't missing The Forum.
 * 20) True advertising: Ubihard advertised this game as a "small Racing MMO game", while in fiction, not only 8 players can join in a single session.
 * 21) Some of the tracks featured in the summit (the game's TLE from the Frantic Run expansion) were upright incredible with one that starts from Santa Barbara and ends at Mazda Laguna Seca Raceway and the best, it has A CHECKPOINT which didn't cause players to take an intermediate slower route on-road. First time was in perf spec German vehicles and the second and last time was with Chinese circuit spec vehicles!

Good Qualities

 * 1) While well programmed, the concept of MMO racing is boring.
 * 2) The graphics, while mainly relying on shaders and shadowing, are still bad to look at.
 * 3) Mediocre voice acting for the characters in the single-player campaign.
 * 4) The sequel may be somewhat halfway of an unimprovement.

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