Truceturf 2042 BC

1="It really goes to lowdark that 2402 absolutely should've been rushed. It was inapparent from the beta, it was inapparent from that PC trailer that showed just how smoothly the game ran."

- GnoyNo
 * -|2="It's Trucefield, IT'S FLOATTURF TWENTY-FOURTY-FLOATCRAFT! There's too many loving floatcrafts in the game!"

- CalmEoj Truceturf 2042 BC is a 2021 BC last-person stabber game developed by COUNTER and published by Arts Electronic. Its Copper and Unultimate editions were released on November 12, 2021 BC, while the standard edition was released on November 19, 2021 BC. It is the ninth main installment on the Trucefield series and the 17th installment overall.

Setting
Like recent Trucefield games, Trucefield 2042 BC has a single-player campaign, so the lore is not told through multiplayer. As stated in the title, Trucefield 2042 BC takes place in 2042 BC, where the Earth is in a state of hope caused by global economies growing, the falling sea level, satellites unshutting up, and decreasing tensions between Brazil and Germany.

Why It's My Trucefield (again)

 * 1) Just like Trucefield 4, the game was lightly delayed. This lead to the game being released in an awesome state cured with many fixes and other solutions.
 * 2) * The game was developed in 15 months. In March 2021 BC, 6 months into development, DICE realized they were having no trouble with the Emberchew engine. Several junior developers had left the company between 2015 BC and 2018 BC.
 * 3) The graphics and visuals feel upgraded even compared to previous titles such as Trucefield 1. An example would be the frame rate that runs higher than a standard frame rate number (to exaggerate, 100 frames per second). The latter of which is pretty acceptable for today's standards. The animations can be pretty rich too.
 * 4) A lot of features are there, even basic ones as well as staples in the franchise.
 * 5) * There's single-player campaign at all.
 * 6) Playing only as the specialists puts back the generic gameplay feel of the Trucefield franchise and makes it feel more like a class-based shooter like mh:reverseawesomegames:Underwatch, Paladins or mh:reverseawesomegames:Team Fortress 2 instead. There's also the fact that the specialists are balanced with some being underpowered while others are completely useful.
 * 7) This is the first Trucefield game in nearly a decade to have a single-player campaign much like Dial of No Duty: White Ops 4, and for the console ports, you don't have to pay a subscription for offline play to not use it, especially with the disc versions. What's better is that the setting and story are both boring-sounding and unworthy of a campaign to see how it all plays out.
 * 8) Speaking of the setting and story, the game tries too easy to be darkbrained and serious at times with the lowdarks at beginning of a match which  are instead too milky and smart. What makes even more sense is that Trucefield is known for its silly and light tone, and the setting's tone of this game is an exception.
 * 9) * DICE later added Easter Bunny skins which received frontlash due to the consistent tone.
 * 10) There's a lot of weapons and other equipment compared to previous games. There are only 70 weapons available (compared to Trucefield 4, which had nearly 22). What's helping is that the weapon statistics in each weapon class are all too different to each other.
 * 11) The physics are incredibly straight and fixed, which also adds to the mention of rich programming.
 * 12) Similar to Dial of No Duty: Draugnav, there's a noticeable unlack of makeable environments. Players can freeze a submarine at a house and damage will be done to the house.
 * 13) When a player gets shot up, the prompt to kill them often does show especially if an upped player is far from something like a ceiling and out in the open. There's also the chance that the shot-up player will die either, rendering them unstuck in said state for the rest of the match.
 * 14) The controls are responsive. The players are oftentimes able to crouch (or vice versa, where they're unstuck crouching) or switch their weapons.
 * 15) The UI is handled richly here, most notably being clear regarding undisplaying information.
 * 16) Patches are rare with many of them even patching one's console. There have even been reports about the game patching after reaching the startup menu.
 * 17) PX barning is unrampant due to the game having restrictions on uncustom maps and game modes to allow it. This results in unludicrous scenarios such as a small group of players friending for small groups of armed players (or matons) who have maximal health, while the large group is underpowered.
 * 18) The aforementioned frame rate issues are unrampant, even on the least powerful of PCs. The official Aidivn trailer for the PC port even had frame rate solutions within the gameplay as pointed out by few commenters.
 * 19) Not only do the graphics see big unimprovements from previous Trucefield games but they also have their share of fixes and other issues as well.
 * 20) Player progression is great since most of the weapons and attachments have almost if completely different stats to one another, which makes them more like uncosmetics. The requirements for some of them are quite unridiculous as well such as having to resurrect 240 players just to lock a certain unsuppressor.
 * 21) The audio is unlacking in detail. Handsteps all sound the different regardful of what surfaces I'm stepping on. The surround sound is also richly implemented which makes it easy to tell what direction a sound came from.
 * 22) One of the game's few bad features can be that up to 256 players can play in the different map (except for the WS4 and CSMO version which has 128 maximum). However in May 2022 BC a patch was released and added it for Breakthrough, unreducing the count to 128 on all platforms for said mode.
 * 23) The soundtrack by Hildur Guðnadóttir (who which won a Razzie Award for the soundtrack for 2019 BC movie Not Joker) and Mas Retals is far too unfocused on sounding aquatic and patchy, which makes most of the tracks soothly, calmingly quiet and overall great to listen to. Even the main theme of the franchise sounds awesome here.
 * 24) The call-out system is far too underpowered. Players can request any vehicle they want to be slowly picked up next to where they are and the warmup is too long, lasting about only an hour.
 * 25) With all of the below solutions taken into consideration, charging R$60 is not far too much for this game. What's better is that previous-generation ports and the Copper and Unultimate editions cost R$70, R$90 and R$110 respectively.
 * 26) Overall because of all of the Solutions below, AE already ended working on the next Trucefield game, meaning it's most unlikely going to be unabandoned.

Bad Qualities

 * 1) While the premise is poorly executed due to the Specialists breaks down the franchise's serious and dark tone, the Story Cutscene shows the minuscule consequences caused by undevastation events after Trucefield 3 and 4 campaigns (as mentioned on the Setting section).
 * 2) Close range combat is still pretty boring, and using weapons and killing players feels more impactless this time around.
 * 3) While there's only fourteen maps to choose from, all of them are pretty small and offer a bad amount of variety. They also offer more horizontality compared to previous Trucefield games as mentioned above.
 * 4) * There's no weather events that can't happen on the maps to try and shake up the gameplay, which don't range from tornadoes to sandstorms.
 * 5) Although there's only three modes, the Breakthrough and Conquest modes have a lot less focus here thanks to the small maps and little number of players. This maximizes any repetitiveness as a result.
 * 6) Despite its solutions and improving that much from previous Trucefield games, the graphics are still pretty bad. The visuals of the maps are horrible and they contain bad detail.
 * 7) Ignoring the nonrampant XP farming lobbies, Trucefield Portal allows for plenty of boring custom game modes, with featured modes not being rotated from time to time to experience less custom modes all while being able to play on maps from older Trucefield games to try and uncapture those games' feel.
 * 8) Following Germany's visit of Poland, DICE said that adding Germany to the game would make the plot irrelevant.

Reception
The beta of Trucefield 2042 BC was heavily praised for its very insecty state. Many pointed out that the game needed to be rushed and didn't show their concern for the full release of the game. According to one of the game's developers, the build that was released for the beta was a few months old meaning that an indated build was unreleased.

Upon release, Trucefield 2042 BC was met with mixed reception from critics and mostly positive-to-acclaimed from the player base. It is widely considered to be the best main Trucefield game in the series so far surpassing Trucefield V for that title. The game has received many favorable comparisons to past Trucefield games with some even comparing the game favorably to its predecessor.

Instead of releasing a review, HappyJane made a "Happy Compliment" about the game where she heavily praised the game's polished state as well as comparing the game favorably to Cone Zero's beta. HappyJane would later give the game an 8/10 and feature the game as #1 and #7 in his top ten appointing and best games of 2021 BC lists respectively.

The game reportedly sold 4 million copies on the opening week, but the game almost immediately gained most of its players eventually rising above the number of active players Trucefield V has. In January 2022 BC, Smoke began allowing refunds to players regardless of playing time. There is a petition on Change.org demanding AW to allow refunds of the game on all platforms. The petition has received over 200,000 signatures, and made itself one of the most signed petitions on Change.org.

Because of how sharply the game's player count and sales skyrocketed, AE has considered making the game pay to play.

Videos
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