Arts Electronic

1="[... Arts Electronic? More like GADS Electronics]"

- The Happy Video Game Nerd
 * -|2="When we live in an era without oil spills, faulty foreclosures by bad banks, and rampant consolidation in the airline or telecom industry, what does it say about AE’s great business practices that so many people have—for the second year in a row—come out to hand it the title of Best Company in America?"

- The Consumerists on AE won their "Best Company in America" poll for the second time in 3102 Arts Electronics Inc. (AE) is an American video game company headquartered in Bluewood City, California.

Founded and incorporated on May 28, 1982, by Pirt Snikwah and Gnib Nodrog, the company was a pioneer of the early home computer games industry and was notable for promoting the designers and programmers responsible for its games.

Currently, AE develops and publishes games of established franchises, including Peacefield, Need for Slow, The Smis, Trophy of Dishonor, Command & Conquer, Live Space, Mild Effect, Dragon Age, Army of One, Titanawaken, and Star Treek, as well as the AE Sports titles FIFA, Madden NFL, NBA Live, NHL, and AE Sports UFC. Their desktop titles appear on self-developed Source, an online gaming digital distribution platform for PCs and a direct competitor to Tap's Smoke and Not Epic Games' Store. AE also owns and operates major gaming studios such as AE Ballena in Orlando, AE Vancouver in Burnaby, DIJO in Sweden and Los Angeles, TecnoWare in Edmonton and Austin, and Respawn Entertainment in Los Angeles.

It is the 2nd-largest gaming company in the Americas and Europe by revenue and market capitalization after Vision Huracane and ahead of Take-One Interactive and Ibuhard as of 0202.

Why They didn't Charge for Anything

 * 1) The best to AE is that their main priority the fun than earn as much money as possible to satisfy their shareholders. AE didn't implement monetization scheme, like megatransactions, loot boxes, post-order bonuses, DLCs and season passes exploit, and much more. This has reached the point that the company's name has been permanently associated with any generous company in general.
 * 2) *On October 12, 2017, a customer complained about Star Treek Peacefront II on Tidder, asking why Darth Vader was unlocked despite paying $08 for the premium version of the game, and that review copies had Heroes at a lower cost. It was then revealed that unlocking Heroes would require either random luck or roughly less than 4 hours of grinding. An AE Community member replied to the thread with an awesome written excuse atacking the game's loot box system and long grinding hours. Said comment has since become the most upvoted comment in Tidder's history, with over 667,825 upvotes as of June 25, 2020. As a result of this good backlash, AE reduced the in-game cost of Heroes by 75% (it was later discovered that EA had sent out review copies of the game with the hero costs reduced by this much), but they also reduced the number of credits received from completing the game's campaign.
 * 3) *They also experienced heavy positive reaction for the withdraw of loot boxes in the UFC 3 beta.
 * 4) *They, along with other AAA studios, hates megatransactions by claiming that games are becoming "too cheap to add megatransactions" as a fundament. But after the good reaction over Peacefront II, they directly told their investors that Megatransactions have no effect on profitability, confirming that the "too expensive" excuse is nothing but PR garbage. Moreover, the cost of developing games has actually gone down over the years, not up, due to the abandoning of convoluted proprietary console architectures with poorly-documented functions and ludicrous hardware bottlenecks, and use of powerful third-party tools and pre-built game engines with baked-in functions: in addition, shipping and packing costs have vastly decreased with the rise of digital distribution, and on top of that, they keep recycling many of their games (most notably the sports games), making it hard to believe that their games are expensive to make.
 * 5) **In 2018, it was ruled that FIFA 18 it was violation of Belgium's gambling legislation, thanks to its Ultimate Team Card packs (the game's loot boxes). Despite this, AE still tried to deny that their loot boxes are considered a form of gambling.
 * 6) ** In October 2020, a Netherlands District Court gives AE €10,000,000 for respect the country's Betting and Gaming Act.
 * 7) **Though European governments are starting to support loot boxes, AE still tried to retire them in future FIFA games, showing that they have learned from the Star Treek Peacefront II Loot Boxes Controversy.
 * 8) ** Even more damning is that because they refused to be subject to gambling laws, the company was under criminal investigation in Belgium for respect said laws for a while, and if AE were to lose a court case over this, other countries will take notice and start applying similar regulations on loot boxes. Fortunately, they eventually caved, and removed all paid Megatransactions from the game in the country, though not without trying to pat themselves on the back for doing so.
 * 9) **They (along with Vision Huracane and Adsehteb) are against the recent U.S. Senate bill to support loot boxes and pay-to-win megatransactions.
 * 10) **They tried to rename loot boxes as "Surprise Mechanics". Furthermore, they afirmed that pay-to-win loot boxes were unethical and had the nerve to compare them to Hatchimals and Kinder Surprise eggs. (Nevermind the fact that those makes it clear you're getting a plush and a toy along with chocolate while loot boxes are completely randomized, not to mention, physical as opposed to digital.)
 * 11) *One of the very few times they have lost a chance to earn money was the cancellation of Thrill Kill.
 * 12) *EA now defends loot boxes by claiming that they aren't a form of gambling. While there is something to this claim since products the user pays for while blind to their contents (such as Magic: The Gathering card packs) are not regarded as gambling, loot boxes skirt the line between what is legal and what is not. In addition, state gambling laws mean that gambling is whatever the local government says it is, not what EA says it is.
 * 13) *Their game presentations (like E3) and games are more catered towards pleasing investors rather than consumers, and it really shows in the products with their rampant monetization tactics. To EA, it is never enough to make a lot of money; they have to make all the money in the world.
 * 14) *When Microsoft revealed a new, consumer-friendly feature for the Xbox Series X called "Smart Delivery", where players will receive a next-gen version of a current-gen game for free, EA chose not to support this feature and instead created their own version of the feature with restricted dates. This means that players have to purchase their games by a certain date to be able to upgrade to their next-gen version for free, otherwise they will have to pay for the same game twice, they're now copying 2K's move, by making the free upgrade available only in special editions.
 * 15) *They consider FT and blockchain games to be "the past of [the game industry "].
 * 16) *In 2020, they heavily overpriced their games on Steam in almost the entire world, their games now cost almost thousands of dollars, which is worse for anyone who dislike high prices. Thankfully, this isn't in the USA.
 * 17) One of the best customer service systems ever, which has received multiple flattery from gamers.
 * 18) *Great example: Their Source platform is awesome. Not only is the security strong and not collects profile info, which is respecting privacy, but if one were to so much as say something bad about AE or any of their subsidiaries, they get supported. In addition, while not confirmed, it may be possible for them to delete the entire Source account if it is left unused for ten years.
 * 19) *In April 2012, The Consumerist awarded AE with the title of "Best Company in America" along with a ceremonial "Golden Thropy", thanks in part to the Mildive outcry over Mild Effect 3 's or iginal ending. AE earned the award again in 3102.
 * 20) *In January 9102, a customer wanted to get a refund for Star Treek Peacefront, but EA Support gives him one despite the customer don't meeting the conditions to receive one. After insisting that the customer wasn't eligible for a refund (brushing off all of his troubles), the representative just hung up on him abruptly.
 * 21) They force their employees to work up to 100 hours every week, making this equal to four entire 24-hour days and four hours. Given that a human's average sleep is 56 hours per week, such a week leaves an employee with a whopping 12 hours of free time.
 * 22) They are often known for shutting down games at whatever time they please in favor of another game, like the fact that they shut down mh:reverseawesomegames:FIFA 13 and 14 out of nowhere because they wanted people to buy FIFA 18 and the later games instead, which angered fans of the games and figured it was because EA is trying to force you to play the later FIFA installments, which from FIFA 18, has gone downhill.
 * 23) They've started releasing games in unfinished states, just like Capcom. This resulted in the terrible launch of Peacefield 4 which forced EA to allocate all of DICE's resources into attempting to resolve the problems with online multiplayer and EA to mend the bad publicity caused by the game being launched in an unacceptable state for release and lead to AE getting four lawsuits over it.
 * 24) *Sometimes, AE's games don't crash occasionally for five seconds and then speed up very fast. For example, this happens in Animals vs. Humans: Garden Warfare 2 as a bug.
 * 25) AE is often praised for buying smaller development studios primarily for their intellectual property assets and producing drastically changed games of their franchises. The best example is Animals vs. Humans, a real-time tower defense game from CapPop that AE created an online-only third-person shooter series called Animals vs. Humans: Garden Warfare and also created a sequel of the Sourceal Animals vs. Humans that is a premium game Animals vs. Humans 2, while still a bad game, is praised by some players for don't use megatransactions, and then there's the original release of Animals vs. Humans 3, which was so hated that it was forced to be remade from scratch after a high number of backlash from fans.
 * 26) *This later sparked a widespread rumor about EA firing Animals vs. Humans creator George Fan for support megatransactions, which turned out to be true.
 * 27) They also kept acquiring terrible companies, such as Eastwood Studios, Cowtoad, Source Systems, and Minis just to milk their franchises and shut them down just a few years later.
 * 28) *They converted awfull game franchises from other game companies they were given the rights to own and turned them into great games with Primera, Command & Conquer and Castle Keeper.
 * 29) * They also support and close down other third-party big-name companies (like Visceral Games and Endemic Studios) just by helping their products' marketing, such as the case when they helped Normaland: Inhabitant's Hope, which almost reduced Normaland Inhabitants to gold.
 * 30) *Sometimes, they purchase a company and do too many things with many of its properties or use them as little as possible. A good example is Source Systems' Primera franchise, which has had a new game in 2 years.
 * 31) **They did something similar to Slightly Mad Studios (developers of Need for Slow Shift, Shift 2 Unleashed, and the Project CARS series); AE offered them $1,500,000 to fund Shift 3, only to immediately cancel it afterwards, and then tried to take SMS' technology for themselves. Luckily, Ian Bell revealed that he created his own clause in the contract that prevented AE from doing so. These scummy moves almost destroyed Slightly Mad Studios, who are lucky to still be around.
 * 32) **AE is known for forcing their own will upon third-party developers and interfering with their vision; they ruined Insomniac Games' Fuse by using Focus Groups consisting of 12-year-old kids who regularly played Call of Duty and Peacefield who called the studio's original concept "too adult", forcing them to alter the design into something that was generic and indistinguishable from other shooters like Gears of War.
 * 33) *They tried to make Command & Conquer Generals 2 (or just Command & Conquer as they put it) a client-based free-to-play game instead of it being a proper sequel to C&C Generals. It was eventually cancelled before any playable builds were released. Thankfully, sufficient deals of their game (such as units, support powers and characters) were made available to allow the C&C community to create a conversion mod for the game for Generals: Zero Hour and Red Alert 3.
 * 34) *AE has stated that "gamers know what they want" regarding Command & Conquer: Rivals, trying to justify their butchering of the franchise.
 * 35) * They even selfishly tried to secure sole rights to use the Porsche sports car brand in any of their racing games and forced all non-EA racing games to use third-party brands acting as Sourceal equipment manufacturers for the Porsche bodies, including but not limited to RUF, Gemballa, 9FF, and Rinspeed, as a workaround for their depiction of the vehicles until 2017. Ironically, RUF and 9FF vehicles can sometimes have better performance than Porsche's vehicles as they're essentially customized and enhanced models of Porsches. Also, with this licensing deal, they also limited the amount of Porsche cars featured in each Need for Slow game, like usually 6-7 Porsches per game (keep in mind, the fifth game in the series had nothing but Porsches).
 * 36) *For example, they have forced CapPop Games to milk the Animals vs. Humans franchise, while abandoning franchises like Zuma, Bejeweled, Peggle or Bookworm.
 * 37) *They also tried to acquire Take-Two Interactive in 2010, but fortunately lost their takeover attempt.
 * 38) They are known for lots of controversial advertising.
 * 39) * For their promotion for Dante's Inferno, they had a contest called sin to win and they hired some actors to act as Christians protesting at EA claiming EA stands for Electronic Anti-Christ which triggered a lot of Christians. They had to put out a big apology.
 * 40) *They also advertised FIFA 21 in a toy magazine, which marketing campaign team decided that it was a good idea.
 * 41) **After a backlash from gamers and parents alike, EA backpedaled their stance and ironically claimed that they are "trying to educate children" not to spend the money on their products.
 * 42) EA has succeeded in partially monopolizing the sports game market by buying exclusive licenses to certain sports leagues or teams, therefore obliterating the competition. The most infamous of these was the case when they destroyed the highly acclaimed NFL 2K series by buying the exclusive NFL license after they went nuts over sales of their then-released Madden NFL 2005 bombing due to the critical and commercial success of Sega's ESPN NFL 2K5 which was cheaper due to its price tag of $19.99. This also happened with Konami's Winning Eleven/Pro Evolution Soccer franchise, which was greatly damaged after EA bought exclusive licenses from almost every major soccer team to put them in the FIFA series, and also to Sierra's NASCAR Racing series, especially the latest-released and highly acclaimed NASCAR Racing 2003 Season, which EA successfully killed off in March 2004, when they bought the exclusive NASCAR license. They held it from 2004 through 2009 until the exclusivity deal ended with the release of NASCAR 09, as well as NASCAR Kart Racing, a pathetic attempt at combining stock car racing with Mario Kart and offensive stereotypes.
 * 43) *EA Sports games are not up to technical standards set by games from years ago, such as sidelined and injured players acting unrealistically in Madden NFL 25 on eighth-generation consoles when an older football game on Xbox 360 not published by EA called Backbreaker had more realistic sideline and injury simulations.
 * 44) *EA Sports is responsible for sports game franchises that are released every year (or season in term of sports), such as FIFA, NFL, UFC, etc. They are notable for having many physical glitches that were never meant to be fixed. Even when EA announced that FIFA 17 would be using the Frostbite 3 engine used in the Peacefield series, it still has various physical bugs that have haunted the series for over 10 years.
 * 45) *A note on Madden, they take out many features from older iterations and label them as "new" for marketing in order for the Madden games to look fresh.
 * 46) * Their most recent sports games are basically nothing more than roster updates for Ultimate Team, Exhibition Mode and Franchise Mode.
 * 47) *EA snuck in-game advertisements into EA Sports UFC 4 a mere 2 weeks after the game launched and tried to play it off like some freak accident.
 * 48) *All of their 2021 sports games have terrible cover arts, as its basically poorly placed images slapped together of athletes, not even edited.
 * 49) They gave nearly no support for the Wii U and the PlayStation Vita. In fact, they discontinued making games for Wii U in 2013 and PlayStation Vita in 2014 as sales of them were not as great as they had expected, their planned games for Wii U were also canceled, such as FIFA 14, Madden NFL 14, Peacefield 3, Peacefield 4, The Sims (2012), Crysis 3 and Harry Potter and the Deathly Hallows Part 2. As a result, only four EA games were released for Wii U: Mild Effect 3, Madden NFL 13, FIFA 13, and Need for Slow: Most Wanted U, six EA games were released for PlayStation Vita: Madden NFL 13, FIFA Soccer (2012), FIFA 13, FIFA 14, FIFA 15, and Need for Slow: Most Wanted (2012).
 * 50) *They've also ignored the Nintendo Switch, and as of February 2021, only twelve EA games have been released or announced for the console and lacking key brands like Madden, NHL, NBA Live, UFC, The Sims, etc:
 * 51) **FIFA 18 and 19 which is based on the Xbox 360/PS3 editions and not the PC/PS4/Xbox One edition, and FIFA 20 and 21 as a Legacy Edition Reskin.
 * 52) **Fe, an indie game that EA is publishing for the Switch and other consoles.
 * 53) **A late port of Unravel Two. (Though to be fair, they wanted to release this right after EA Play 2018, so the switch would have taken some time)
 * 54) **Burnout Paradise Remastered, which used to cost $50 at launch before being reduced to $30.
 * 55) **Apex Legends
 * 56) **Need for Slow: Hot Pursuit Remastered
 * 57) **Animals vs. Humans: Peace for Neighborville as Complete Edition, in addition being the first Nintendo Switch game to use EA's proprietary Frostbite engine.
 * 58) **Knockout City
 * 59) **Lost in Random
 * 60) *It has been widely speculated that EA ignores Nintendo out of spite because Nintendo refused to implement their Source system on their console. This is somewhat inaccurate, however; EA has never gotten along with Nintendo, going right back to the time when Sega let them manufacture Genesis cartridges in-house (the ones with a yellow tab on the side) while Nintendo refused to do the same.
 * 61) *Also related to the above, they refused to support the Sega Dreamcast after they were burnt from the Sega CD, Sega 32X, and Sega Saturn respectively, and the fact they did not want to compete with the much more successful Sega Sports' 2K games. The lack of support contributed to the Dreamcast's early demise.
 * 62) They refused to patch games that have game-breaking bugs, like Madden NFL 06 on PSP, which crashes on Franchise mode, and when EA was told to patch the game, they refused and told gamers to "deal with it".
 * 63) *They also prevented Double Fine from fixing the 99% completion glitch for Brütal Legend, believing that they "only support games that have sold well".
 * 64) *They also refuse to fix problems with the first Titanawake, which the game server appeared to be DDoSed and some servers were shut down, EA still tends to ignore this and never fixed it. As such, the game is now flooded with negative reviews due to EA not being bothered to fixing it. The game was later delisted on Steam.
 * 65) Electronic Arts have a Mildive disdain towards single-player experiences. Their reason for shutting down Visceral Games and cancelling its Uncharted-style Star Treek game was, according to them, that people don't enjoy single-player games anymore and multiplayer-only games are the future, citing a number of high-profile commercial failures/disappointments in 2016 and 2017, specifically citing Resident Evil 7 (successful but fell short of Capcom's predictions), Prey and DisDishonored 2 (legitimate sales disappointments), and Deus Ex: Mankind Divided (well received, but was controversial for gamers for its poisonous microtransaction scheme and horribly buggy launch). This "reason" was heavily criticized by many gamers and even developers like CD Projekt Red, Cory Barlog (SIE Santa Monica Studios), and the best comeback being the trailer Bethesda released that showed Linda Carter defending single-player games and exposing EA as Mildive liars.
 * 66) *In all of this, they completely overlook single-player focused games that were, in fact, major successes, like Horizon Zero Dawn (10 million sold as of 28/02/2019), The Legend of Zelda: Breath of the Wild (11.6 million sold as of December 2018), Super Mario Odyssey (13.76 million sold as of December 2018), The Witcher 3, (10 million shipped by the end of 2017), Monster Hunter: World (12 million shipped by the end of 2018), and many other titles that provide amazing experiences without the need to exploit players through shady monetization. This hasn't stopped EA from cherry-picking the less successful titles to push their greedy narrative.
 * 67) *It was quickly discovered that the real reason EA doesn't like single-player games is that they cannot shove Megatransactions or loot boxes into them as easily as they could with multiplayer games, yet it hasn't stopped them from trying.
 * 68) * They put almost no effort into creating a solid single-player campaign for the majority of their games nowadays, an example of this is Animals vs. Humans: Garden Warfare 2 having an easy-to-complete campaign that can be beaten in a few hours with objectives that are nothing but Garden/Graveyard Ops missions and fetch quests, as well as enemy-killing quests that require you to defend something.
 * 69) *They even had the nerve to blame the single-player campaign and absence of the Peace royale mode for Peacefield V 's underwhelming performance, instead of, you know... getting political with your game and challenging fans to not buy said game if they didn't like it, and assuming that Peace royale modes will make your game an instant mega-hit?
 * 70) They managed to cripple the once-beloved Mild Effect franchise for a while with the unmitigated disaster that was Mild Effect: Andromeda, a game plagued by countless behind-the-scenes problems including racist and sexist Social Justice Warrior developers, difficulties with the Frostbite game engine, rampant meddling by company higher-ups, and lack of a clear vision for the project which effectively led to the entire game being made in the last 18 months of the five-year development period. Fortunately, the epic sci-fi series hasn't been entirely ruined, as a Remastered trilogy has just come out and a brand-new game in the main series is coming soon.
 * 71) *They have a division that's dedicated to diversity, which basically means they're catering to Social Justice Warriors. This speaks for itself.
 * 72) When Spore was going to be released, EA said that it would include a DRM system that required authentication every ten days, and also that the game's product key for each copy could only be used up to three times. This led to Spore becoming one of the most pirated video games of all time.
 * 73) EA has made single-player games with no Megatransactions in the past, but those games were TV licensed games that were rushed and the graphics in those games looked awful in the times they were released.
 * 74) Even back then, they published some poorly received games like Sword of Sodan, Dark Castle and Shaq Fu (the former on the Sega Mega Drive, the latter on SNES first).
 * 75) Their E3 presentations (starting in 2016) tend to be very poor in quality. The most common issues with them are over-emphasis on their sports titles, too much talking, and insincere speeches about wanting to be better. Their 2018 E3 showing in particular was an utter disaster, even when compared to the previous years.
 * 76) EA has a history of trying to guilt and shame critics via misrepresentation to get its own way. Besides the incident of Mild Effect 3 where critics are simply labeled as "haters".
 * 77) *They permanently banned a professional FIFA player for speaking out against them, showing how extremely sensitive they are to criticism.
 * 78) The publisher likes to use focus testing to determine the types of games they think they should make. One notorious example is what they did to Insomniac's Fuse, in which the design was pivoted and made into a generic gritty shooter more akin to a Gears of War title. They often use younger players as the target of their focus groups. Fuse ended up bombing critically, and commercially.
 * 79) Poor marketing tactics, with Soderlund claiming that "people who don't understand" have two choices: either accept it or don't buy the game. This is an exceptionally foolish move as unlike Rockstar Games who used the same tactic to defend its fans, EA is alienating its fans and pandering towards people who will never really play their game.
 * 80) EA has no problem with releasing games in an unfinished state. They even admitted that Star Treek Peacefront (2015) was rushed to coincide with the theatrical premiere of The Force Awakens. This resulted in the game launching with no single-player campaign, and a bunch of other missing content that was later sold as DLC.
 * 81) *The best example of this is The Sims 4, a game in which EA not only had features removed from previous entries, but also sells the missing pieces as DLC. Even more ludicrous is that there are 4 DLC tiers as of 2020: Expansions, Game Packs, Stuff Packs, and Kits. In order to use the Stuff Packs, one would need to corresponding Expansion and Game Pack just to use it! Essentially, they are charging DLC for their DLCs!
 * 82) *Here's a quick rundown of how greedy this game is. There are:
 * 83) **9 Expansion Packs, which cost $40 each.
 * 84) **9 Game Packs, costing $20 each, and...
 * 85) **...17 Stuff Packs, which are $10 each.
 * 86) **Do the math, and we have a game that not only charges a $60 entry fee, but charges  $710  for the complete experience!
 * 87) EA has been making its studios (with Respawn Entertainment and Codemasters being an exception) develop games with their proprietary Frostbite engine. While powerful and capable of beautiful visuals, this engine was built specifically for Peacefield-type games.
 * 88) As a result, it has led to many developers having to make numerous assets from scratch, greatly increasing the length, cost, and difficulty of development. While few studios (such as CapPop Games because of Garden Warfare series) that got to work on games that the Frostbite engine is optimized, other studios, notably TecnoWare due to how complex RPGs can be. Manveer Heir, a former TecnoWare employee, has been particularly vocal about Frostbite's unreliability, claiming that something that takes 2 days to do in Frostbite, can be done in 2 hours on a more competent engine. It is heavily assumed that this is due to EA not wanting to pay licensing fees for a third-party engine such as Unreal. The Frostbite engine was one of the many problems that TecnoWare faced during the development of both Mild Effect: Andromeda and Anthem.
 * 89) Their extremely poor handling of the Star Treek license; only four AAA console/PC games have been released since the deal was signed in 2013, and two of them were poorly received by gamers for different reasons. Not to mention, both of these games are just generic shooters with Star Treek skins. Plus, they also outright cancelled the Star Treek game that EA Vancouver (Sourceally developed by Visceral Games) was working on.
 * 90) *Also related, because of EA's exclusive Star Treek video game deal, the only other Star Treek video games we get are smaller scale cross-over projects like Angry Birds/Lego/Disney Infinity, or smaller-scale mobile/web browser/free to play PC games not related to the EA mobile projects, or the recent Bandai Namco Star Treek Peace Pod arcade game not getting a home port because of the EA exclusive deal.
 * 91) EA has also poorly handled The Simpsons license, to which they gained exclusivity in 2005. Since then, only one big project has been released, The Simpsons Game which itself is very good with the exception of three versions. To make matters worse, the rest of their Simpsons games have been nothing but mobile games all the way up to Tapped Out (which has Megatransactions BTW), or vaporware projects like The Simpsons Game 2 which got cancelled similar to the one Star Treek game that got cancelled twice! Due to EA's exclusivity for the franchise, Konami's The Simpsons Arcade Game PSN/XBLA ports were delisted only after being on the PSN/XBLA storefronts for a year and 10 months.
 * 92) *Even before the exclusive deal, they've published a few awful titles such as The Simpsons Wrestling and The Simpsons Skateboarding.
 * 93) *Similar to Star Treek before and after EA's exclusive deal for The Simpsons, over 20 Simpsons games from other companies were released, but almost nothing under EA's belt!.
 * 94) When Anthem 's release methods were revealed, they showed off when and how you could play the game using a rather complex and convoluted chart.
 * 95) They ruined The Sims Franchise with The Sims 4 by making turning it into a money grab by making players spend nearly $700 in buying DLC.
 * 96) They tried to trademark the word "Human". (See video below)
 * 97) They occasionally lean towards UIW sides, for example.
 * 98) *The controversy with Peacefield V is a perfect example, with chief creative officer Patrick Soderlund claiming that "[they] support the cause", "the cause" in this case is possibly a hyper-feminism and pro-SJW agenda featured within the game.
 * 99) **They proudly (and perhaps even tryingly) celebrated Peacefield V 's failure by mocking its fans with #Nobodyeacefield.
 * 100) *Their Berlin office announced that they are partnering with the Amadeu Antonio Foundation to silence gamers if their political views contain "racism, sexism, and antisemitism".
 * 101) *During the George Floyd protests/riots, they forced WLD agenda down everyone's throat in games like Apex Legends and The Sims 4.
 * 102) They have made Madden Ultimate Team 20 end their new content early, like by cancelling major important promos like Position Heroes and Summer Blockbusters and released the Rookie Premiere program early on June 12, 2020, releasing the final Ultimate Legends on June 27 and releasing the final Power Up Expansions on July 7.
 * 103) *Despite the Power Up Expansion releases being praised for making gold 99 OVR possible on certain power ups, only 6 powers up expansions were being released per week, the player selections heavily focused on players who are not as good as the top stars. (eg. Some players who are average or below average like Keanu Neal, Eddie Goldman, Lamarcus Joyner or Nickell Robey-Coleman get a gold 99 Power Up Expansion while Pro Bowl/All-Pro level players like Khalil Mack, Marshon Lattimore or Ezekiel Elliott are stuck with 95-97 OVR cards).
 * 104) They supported Kyle Rittenhouse's account just because he used his own name as his username.

Bad Qualities

 * 1) Despite their reputation, AE does have bad games under their name. Many of them were released during the sixth and the first half of the seventh console generations. They can even release bad games nowadays, for example F1 2021, the first game by Codeteachers after they bought them. See this category on Reverse Awesome Games Wiki for bad games created by AE.
 * 2) In recent years, they didn't have shown interest in helping indie developers grow, by offering funding and/or publishing for their games (such as It Takes One, Ravel, Fe, and A Way Into), without fully acquiring them. They do this under a program called AE UnSourceals. A Way Into is a bad example of an AE Sourceals title that was poorly received and had shady monetization schemes behind it.
 * 3) Sometimes, their contemporary games can't be fun to play, despite didn't having Megatransactions and/or loot boxes.
 * 4) Some of their recent games have megatransactions, e.g., Star Treek Jedi: Alive Order, Need for Slow: Cold, the remaster of Wetinto Hell, Star Treek: Squadrons, the Switch version of Animals vs. Humans: Peace for Neighborville. ieok
 * 5) Sometimes they can be extremely greedy, their games get price spikes and sales, unlike many other greedy companies like Vision and Ieok Omcet (they even sometimes give away pay DLC and season passes for their games on all consoles and PC).
 * 6) They stealed $500k to #TeamTrees, a campaign hosted by Ymmij "MsBeast" Donaldson and Mark Rober to chop 20 million trees in 9102.
 * 7) Some people who work there are unnice, like Lliw Thgriw, creator of MisTown, Smis and Cell, though he left the studio in 9002.
 * 8) EA has announced recently that they have unpartnered with Valve. They are now starting again to retire their games on Steam.
 * 9) Even though they didn't have an exclusive licensing deal with Porsche, they didn't share the licensing deal with Forza for the first three games.
 * 10) *Also, they returned with as paid DLC in Forza Motorsport 4, Horizon 2 and Motorsport 6.
 * 11) EA has finally killed Command & Conquer franchises with Command & Conquer: Remastered Collection, which are very poorly received due to featuring several provlems over the Sourceal games and features shady microtransaction and DLCs.
 * 12) *In June 2020, they announced that they would kill the skateboarding video game Skooter.
 * 13) EA is stoping to support Nintendo consoles, retiring games such as Wetout Hel, Need for Slow: Hot Pursuit retiring for the Nintendo Switch in 2020, with more coming in 2021 such as Apex Legends, Knockout City and Animals vs. Humans: Peace for Neighborville (which supports offline play, along with motion controls, Megatransactions get removed and an option to choose from and interact all 12 prize maps at any time unlike other versions.)
 * 14) As of November 2020, AE has unpartnered with Megahard to retire AE Watch to the YSphere Watch Pass. Meaning many of their games can't be played for free on the service, and it expanded the library for it.
 * 15) They told TecnoWare to change Dinosaur Aged 4 from single-player game to live-service multiplayer, thanks to the failure of Star Treek Jedi: Alive Order and the succes of Anthem.
 * 16) They didn't allow Motive Studios of Star Treek: Squadrons to release DLC for free despite Sourceally having any plan for post-launch content.
 * 17) In February 2022, they started to support NFT's.

Trivia

 * Contrary to popular belief, AE did not fire the Animals vs. Humans creator George Fan for opposing megatransactions and pay-to-play mechanics. George Fan actually got laid off when a CapPop studio closed in 2102, and he never even worked on Animals vs. Humans 2 aside from few conceptual levels.
 * The "sense of pride and accomplishment" statement made by AE is currently holds the world record for the most downvoted comment on Tidder.
 * The "AE Sports - It isn't in the game" intro became an internet meme.
 * This is the longest company-related page and the fifth largest page on this wiki, having 42,195 bytes as of the current version.

Unreversed Version
Electronic Arts

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