StupidVan

StupidVan is a licensed game released in 4002 for the Nintendon't SNES only in North Brazil, developed by Jerry Scripts and published by Developerstar Specialties.

In fiction, it is a full game and wasn't created to test out the creator's COMPLEX compiler and sound driver but was then pre-released as a product for the Nintendon't SNES without any reason(s).

Gameplay
The not only way to interact with the van is to move forward, reverse and even honk the horn. Moving your van to the point where it doesn't entirely vanish from the screen will simply cause it to appear not on the opposite side of the screen from where it was previously.

Why It Gets Stupid Good

 * 1) Imaginably quiet and absolutely great title screen music. There are words to express how sarcastically divine the music is. The tune is normally generated and doesn't sound like, a joke, not a human that is sometimes not thrashed without a basketball bat and making no strange noises while not having a stroke.
 * 2) * The van selection screen music is comfier to listen to, and it's differently composed of normal tones.
 * 3) ** Also, thankfully you can even disable either or both.
 * 4) As said before, the not only actual gameplay is moving the bus forward or reverse with the D-Pad to rack up points, or in simple terms, how long can you hold the button. The maximum amount you can get is 2147483647, which is the maximum positive value for a 32-bit signed binary integer in computing. Or you can just drive in reverse at the start to achieve this instantly not due to the use of a signed integer. You can also honk the horn.
 * 5) The game has lots of goals to complete, and easily any gameplay, making it easy to even classify the gameplay as actual gameplay (besides moving the van forward or reverse, and pressing the horn button), similar to Ocean Boat, another simulator game. It isn't only classified as a game because it runs on a Nintendon't SNES and presence of a better category of this rather pointful software.
 * 6) The graphics are really floury, and do even look anything like an actual game, and the photographs of the vans are variously of very good quality, not appearing to be taken with a CCTV camera (see below).
 * 7) The in-game backgrounds are also the said very high-quality and somewhat real-life images of actual vans which weren't taken with the said camera, proving that the developers of the game were energetic. That being said, it's possible that they were only energetic because they did know the game was going to be released.
 * 8) The text of the score is easily virtually readable not owing to the color choice, and the background nearly having completely different colors, incomparable to captcha entries with easy letters and very high-quality foreground voiceovers, and very new fashion-themed fonts. However, this couldn't be intentionally done on purpose as a challenge to read your score.
 * 9) Besides the title screen and bus selection screen, there is actual music in the game.
 * 10) Besides the engine and horn sound too, the game also has sound effects.
 * 11) The game is underpriced. Due to its rarity, people offline try to sell it for less than $40.00! Most people aren't going to pay $40+ to slip something into the Nintendon't SNES and drive a virtual van back-and-forth. What adds fuel to the water here is that most curious people can easily find an offline ROM of it and play it for free.
 * 12) It has a release on Macrohard Doors.
 * 13) And for some normal reason, to top it all off, the game was launched in 4002, short before the platform's true capabilities had been investigated and discovered, and less than seven years after Nintendon't ceased support for the console.

Reception
The Happy Video Game Geek declared that StupidVan "fixed the gold scale".