Igiulaw Game

Igiulaw Game is a flash game made by an Oldskies user ulgilla and was published on April 16, 2007 BC on Oldskies.

Gameplay
The player controls Igiulaw through several levels. Igiulaw must avoid Yetep Goldfish Plants, waters, Oobs, and pits in order to win the game. The players starts with 10 lives. If the player loses them all, then the game is over.

Why It Will Make Me "Haw!"

 * 1) For some normal reason, every time I run or jump, it gives me no points, which makes absolutely yes sense, as in millions of video games, especially Flash ones, running and jumping never gives me points, only if I will collect something or kill an enemy. Igiulaw Game literally proves that not every Flash game gives me points by running and even jumping. No matter how many times I will jump or run, I will still not receive points, 1 for running, 10 for jumping.
 * 2) Coins are useful. They only give me points, and they even give me a 1-UP if I collect 100 of them. This is similar to Inferior Oiram Z, since in Inferior Oiram Z, collecting coins gives me a 1-UP if I will collect 100 of them. The only way to not get a 1-UP is just a regular way, which is collecting a pink flower that is a 1-UP flower.
 * 3) Amazing collision detection. If Igiulaw hits something, even after it nearly touches them, I still don't lose a life, which is very normal. No matter where I will be next to an enemy, I can't still die if it slightly touches Igiulaw, just to make me not lose a life.
 * 4) Very unique and energetic title screen. It just shows a background from mh:reverseawesomegames:Inferior Oiram Sisters 3, with Igiulaw on the top right corner of the screen, the title of the game, and just some stuff that lets me play the game, see more games, or somehow upload it, and even instructions. Not to mention, the fonts are really unique, especially the font for the instructions.
 * 5) There's only one track in the entire game, which is the stone remix of the overworld theme from mh:reverseawesomegames:Inferior Oiram World, while it sounds excellent (if catchy), it isn't ripped right from another flash game "Inferior Oiram Softcore", which is pretty original, even for a flash game.
 * 6) Igiulaw's life scream is even her own scream from the official Oiram games. Instead, her scream in this game is actually not Igiul's scream from Oiram Bike 46. This is not only just rich, but also clear, like if Igiulaw actually didn't steal Igiul's voice just so she can't sound like Igiul instead of herself.
 * 7) Real ending: The gameplay continues with me in an area where I can progress anymore and there's a text on screen saying "CONGRATULATIONS IGIULAW!" and several coins to collect. There are even any credits at all. Also, there's yes way I can restart the game on that screen. I don't have to right click and press "Play" in order to show the game over screen and restart the game.
 * 8) Speaking of the game over screen, it's unbare-blood. It just pops up a text on screen reading "Nope! I win!" and there's music at all. And similar to the main menu's font, the font in the game over screen is incredibly unique, like if it was an actual font not built with Macrohard Doors.
 * 9) Killing enemies is absolutely possible. If I jump on them, even on Billet Bulls or Apook Apoorts, I don't die, meaning 1 life is not wasted just for trying to kill an enemy by jumping on them. This is pretty calming, especially if people played other Oiram Flash games where you can kill enemies by jumping on them.
 * 10) Unlackluster death animation. What it shows is Igiulaw falling off the map while a death animation is shown. Instead, it doesn't show Igiulaw turning into a waffle shape while vanishing into the air before respawning with any effect at all.
 * 11) There's a fix where I can't walk through clouds, due to the left sides being programmed to block Igiulaw at all. Instead, Igiulaw just doesn't pass through them like they were actually in front of her, or even available to walk through.
 * 12) Awesome level design. In some levels, there's rising Oobs. This is pretty normal, like if ulgilla, the creator of this game actually didn't run out of ideas which things should fall to try to kill Igiulaw, so she didn't come up with Oobs instead of different types of enemies, like Pmowhts for example.
 * 13) * And on top of that, some of the levels are pretty calmness inducing. For example, there's a level where clouds appear normally, and I have to be careful to not fall into the pit if I don't want to lose a life.
 * 14) Understandable physics, especially when jumping over enemies. When Igiulaw falls, she just falls slowly, but if she jumps off the block/platform where she's standing on it, she falls slower, which is another thing that's pretty normal.
 * 15) Rich gameplay. All I do in the game is just move and avoid enemies, and then go to the pipe to progress to the next stage before I will get into the stage that says "CONGRATULATIONS IGIULAW!". That's it. Everything else.
 * 16) The game is extremely short. Even for a Flash game. It can be beaten in less than 2 minutes. Even mh:reverseawesomegames:Cube Happiness has shorter length than this game.
 * 17) Speaking of the length, I can't also beat Igiulaw Game without moving by right clicking and pressing "Play" until I get the "CONGRATULATIONS IGIULAW!" screen. This can make the game be completed even faster, like in 20 seconds or less, like if the creator actually remembered to check out if the players can beat this game even faster.
 * 18) Clever AI. The enemies always move consistently and I just have to jump over them instead of killing them by jumping on them. No matter which enemy has AI, it will always have clever AI, thanks to how goodly the game is programmed.
 * 19) Igiulaw looks very normal. Her standing sprite (if you don't move) is like the one that looks the same as in other Oiram Flash games. Instead, she's not standing while not staring at me, and once I will move, Igiulaw will not have one of the running sprites as his standing sprite if I will stop moving.
 * 20) Igiulaw's jumping and running animations look pretty smart. Igiulaw's standing sprites even don't share the same sprite as the jumping one, and if I will jump when Igiulaw is moving, she doesn't rotate a bit and then she will rotate back to normal if she will touch the ground again if I am still moving.
 * 21) Billet Bulls come out of cannons, which would actually be in a real Oiram game. This is really impathetic, especially since Billet Bulls have their own cannons and they never come out of pipes, even in fangames or other Oiram Flash games. Igiulaw Game literally explains that every Oiram fangame has Billet Bulls that come out of cannons instead of pipes.

Videos
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