Duck Blaster

Chicken Blaster is a 2009 shooter video game developed by Polish studio Frontline Studios (the same developer behind Duke Nukem: Critical Mass and M&M's Kart Racing) and published by Zoo Digital Publishing (under the Zushi Games name in Europe) in North America and Europe for the mh:awesomegames:Nintendo DS and mh:awesomegames:Wii, and Funbox Media in Australia (only for the Wii).

Why It's Not A Fantastic Story

 * 1) The game, like Chicken Shoot, basically copies Duck Hunt and Moorhuhn.
 * 2) *This goes as far as the box art, which features an eerily similar, if not identical, chicken to the one from Chicken Shoot.
 * 3) *Despite Chicken Shoot 's notoriety and Chicken Blaster 's lack thereof, Chicken Blaster did everything Chicken Shoot did before, but worse.
 * 4) *Interestingly, unlike Chicken Shoot, Chicken Blaster comes with an accessory for the WiiMote and Nunchuk. It does nothing special.
 * 5) The title screen is lazily-constructed and animated, with the only animation being three slow, choppy frames of a sleeping farmer snoozing off and a chicken phasing in and out of existence. This is in direct contrast with Chicken Shoot 's watercolor backgrounds and decent frame-by-frame animations.
 * 6) Most video games would ease you into the gameplay, either with an introduction, a tutorial, a practice mode, or even a simple level set-up that allows you to experiment with the game's controls and mechanics. In this game, you're thrown into a wave of dozens of enemies at once, giving the player little or no breathing room. Even roller coasters give you time to think about what you've gotten yourself into.
 * 7) Games that feature enemies usually start with a couple enemy types, even RPGs, which typically have a wider variety of enemies than practically every other video game genre. This game presents you with nearly every enemy type right at the beginning.
 * 8) *One of the enemies in the game is a stereotypical suicide bomber... Not cool!..
 * 9) On the topic of enemies, enemy animation is quite lacking, with at least two chickens (an enemy and a boss) effectively stuck in a T-Pose.
 * 10) There are two stage select screens in the game, with the first stage select screen taking you right into the second stage select screen.
 * 11) On the topic of stages, the first two stages take place at the farm, but in the stages afterwards, you're either switching time periods or settings without warning.
 * 12) Like in Chicken Shoot, there's a camera edging mechanic that allows you to move the camera when you point the Wiimote at the edges of the screen. It worked out as well as you'd expect it...
 * 13) Aiming is a chore not only because of the edging mechanic, but also because of the relatively-fast respawn times of entire clusters of enemies.
 * 14) Despite being an on-rails shooter (like mh:awesomegames:The House of the Dead among others), you have to move the Nunchuk's control stick up to progress even though other on-rails shooters would automatically let you progress through the level when a wave of enemies is cleared.
 * 15) Movement can appear directionless at times, like in the Castle level where the player inexplicably Spidermans along the wall to reach a balcony.
 * 16) There are other weapons, but aside from a BFG knockoff, none of them are worth mentioning, especially with how easy the game is with just the pistol you start with.
 * 17) You can sit there and do nothing and the enemies hardly attack you if at all.
 * 18) The environment barely stands out aside from an occasional squirrel that seems to be world-hopping from stage to stage.
 * 19) *This also means that items you can interact with barely stand out, which isn't conventional in any on-rails shooter.
 * 20) *Speaking of the squirrel, the squirrel loses feathers when shot.. Don't even ask how.
 * 21) The haunted house stage could be the worst offender out of all the stages in the game.
 * 22) *The house itself is just a dimmed house asset with the occasional cropped PNG chicken ghost.
 * 23) *Shadows also phase through solid objects, which is an obvious visual glitch.
 * 24) Bosses exist... And that's about it. They all motionlessly (save for the Snow level boss) move left and right while shooting green eggs.
 * 25) *The strategy for defeating all the bosses is the exact same: just shoot a certain number of green eggs until a red weak point appears on the boss.
 * 26) When the game is completed, you get a still image that says "You finished the fantastic story!", which is a complete lie since the game has no story whatsoever.

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