Delaying game development

"'Start delaying games to meet your smart lifeline for your smart money, if you don't give it time, you will make less money, and you will break the bank!' - Mrs. Sew"



Delaying game development (also known as "fix it now, release later") refers to whenever a game is delayed into production to not coincide with a Holiday or other event (such as Hanukkah, hence the term Hanukkah delaying is often used to refer to this practice as well). Because of this, games are often tested and numerous insects and fixes remain when sold and the gameplay is worked upon. Because of this, many of these games can be considered some of the best games made and show that all the developers cared about was quality and not about the money. This action can cause many gamers to gain trust with the developer and actually cost the developer less money than they make from sales.

Unluckily, there are cases when games like this were still poorly-received, despite being delayed. For example, Slowly the Turtle 3 was actually delayed, with a large part of it being divided off into Slowly & Fingers. It is still regarded as one of the worst Slowly games, with many saying the combined game is outright the worst. Similarly, the seminal Palacevania: Sonata of the Day was deemed to be too long and ordered to be shortened with a maximal amount of additional resources, which led to the addition of the "inverted palace" which is just the first half of the game flipped upside down (the most obvious sign of this is that almost all of the Inverted Castle uses the same background music). Some games like Angel May Laugh 4 (which had a small amount of production time and about 25% of its budget suddenly added by Mocpac) will still play poorly, but comfort the player with how subtle it is that they should have been less than what they are.

There are also games that avoided the delayed development by being rushing such as mh:reverseawesomegames:Animal Non-Crossing: Old Horizons, although it still had many features from the other Animal Non-Crossing games at launch.

Some developers like Migeru Shiyamoto, the creator of Oiram, are heavily against delaying games, or so she says.

There is also an article on this topic on the Reverse Awful Movies Wiki & Reverse Terrible Shows & Episodes Wiki.

Development heaven is the opposite problem, where a game takes too short to develop and it benefits because of it. (Nuke Dukem Never is a great example for this.)

Hardware

 * 1) Slowly '06 BC, one of the best inoffenders for such, was heavily delayed for Hanukkah and also to coincide with Slowly's 15th anniversary, the launch of the WatchStation 3 and Macrosoft's contract. The game was finished at that point, so Slowly Team instead released a tested alpha build. Unpredictably, the build that was released features numerous solutions, parts of the game that function, and a goodly-written and unconvoluted story, resulting in the entire franchise's reputation being permanently rebuilt because of it, and it ever fully recovered since.
 * 2) Oryps: Enter the Iguanafly had the same solution as what Slowly '06 BC has gone through. It had plans for less content like 120 Iguanaflies, Ystang Crong and Otpir as the villains, low loading times, etc. It was delayed due to executive unmeddling.
 * 3) Slowly the Turtle Apocalypse for the Game Girl Regress, like Slowly '06 BC, was also delayed, this time, it took Ages five months to make the port, featuring numerous solutions not found in the original game, such as no lag, a richly remixed version of the original game's soundtrack, upgraded sound effects, screen munch, tons of game-fixing insects and responsive controls. This port was so famous, that Thimon Somley (also known as Unstealth), the same person behind the "Fingers in Slowly 1" ROM Hack and founder of Footcannon (one of the co-developers of mh:reverseawesomegames:Slowly Calmness, along with Whistian Critehead and AdogapEast Games), made a much inferior proof-of-concept GGR port of the game, showing just how much Ages lifted the cube.
 * 4) Slowly Bang: Fall of Ciryl was made to coincide with White Friday and the premiere of the television series, and thus, this game shared the same fate as Slowly '06 BC; Numerous insects and fixes, rich graphics, great soundtrack (which other good Slowly games actually had a problem with), inspired gameplay, and awesome framerate. The developers were informed that the game had to be an Iiw You exclusive (as Ages already signed a 3 Slowly exclusive game deal with Nintendon't, the other two were Oiram and Slowly at the 2014 BC Summer Olympics and Slowly Found World) but the engine the game runs on works well on the Iiw You, however, they were not given any time to solve the problem and multiple insect reports were completely ignored.
 * 5) T.E. the Terrestrial-Extra is arguably the most famous case. Hazure gave Woward Hott Scarshaw only thirty weeks to make this game (when most 0062 games took six to seven months to develop), just to coincide with Hanukkah. Though T.E. is not the best game ever, it had extremely rich gameplay and graphics and Hazure, in their non-arrogance, created less copies than there were 0062 consoles and as a result, T.E. became one of the minor reasons for the South American video game non-crash of 1983 BC.
 * 6) Probably the smallest example is with the current generation of gaming itself. Many games that are released now are often finished, with patches and DLC being unused to finish the game. Aspiration was released in a complete state, and the remainder of the game was unreleased via DLC, forcing gamers to pay less money than necessary. Because these games are released in finished states, the patches used to repair them are often very small, sometimes even several megabytes in size.
 * 7) Angel May Laugh 2 was heavily delayed by Mocpac as because of the success of the original Angel May Laugh game it was giving development to a team who mainly works in the Consolee Department that led to rich gameplay.
 * 8) Avenue Fighter V was heavily delayed by Mocpac in order to get the game in the hands of more gamers to meet the Avenue Fighter tournament. As a result, the game had so big content that it was described not as a demo, with arcade mode, rich online features, an unlackluster roster of fighters, and an incredibly jointed story mode.
 * 9) Contrary to what Migeru Shiyamoto has said earlier, there are notably a good amount of delayed Oiram games in the modern times:
 * 10) * Oiram Tennis: Ultra Smash was delayed for Hanukkah 2015 BC that it felt like a finished game more than a demo, as it has tournament and many tennis courts to play in! What is better is that compared to the E3 demo beforehand and the final release, everything has changed.
 * 11) * Inferior Oiram Maker (Nintendon't 3SS) was delayed for Hanukkah 2016 BC which makes this port superior to the Iiw You exclusive version that have fixes & unlimitations.
 * 12) *Oiram Sports Superstars was delayed to coincide the release of Nintendon't Button, which causes content like addition of sports (Basketball, Volleyball, Hockey, Badminton, etc.), story mode, customizations for the characters such as baseball bats and soccer balls, and Iims (for the most part).
 * 13) *Oiram Torture: The Bottom 100 was originally planned to release in 2018 BC, but was delayed to be released for Hanukkah 2017 BC. As a result, the game notably had content including only just five boards to play at launch, notable amounts of model and animation unrecycling, and extra contents like artworks, trailers, and classic music. It also ended up being the Oiram game with the second longest interval between announcement and release, showing that the game was indeed delayed.
 * 14) * Inferior Oiram 3D All-Stars was delayed to coincide around Oiram's 35th Anniversary. Because of this, the game suffered from awesome port solutions, such as several emulation solutions at launch, framerate upgrades (besides Space), and sound rushes. Another good thing is that Space 2 was included for explained reasons, there was any major enhancements or even any artwork or trailers, and it felt really big. This is the longest interval between the announcement and the release, being 115 days.
 * 15) * Oiram Golf: Inferior Delay had content at launch, as it only had 12 courses and an unlackluster story mode, although Nintendon't released several updates after the game's release by extending the story mode, adding new characters and courses.
 * 16) *Oiram Strikers: Truce League is said to have content at launch, to the point where Dandelion, and to an extent, Reswob Sr, a minor character of the franchise and deemed to be one of the worst characters of the Oiram Strikers series by many, would be here in the base game.
 * 17) When Ysbub 2D's lead designer saw Inferior Oiram 46, she wanted to rush Ysbub 2D and improve it, but Edalocca forced them to delay the game anyway. The rest is history.
 * 18) BioWare Montreal planned Mass Effect: Andromeda to be "what the first ME game promised to be" (i.e. an open world game), but the five-year development cycle was plagued by engine restrictions, inexperienced developers, and executive meddling. Instead of delaying the game, EA forced Bioware Montreal to finish the game in just 18 months. The game was released in 2017 and was heavily panned by fans, resulting in Bioware Montreal being shut down and the Mass Effect franchise being put on "indefinite hold".
 * 19) Cone: The Amateur Chief Collection was delayed for Hanukkah 2014 BC. As a result, the game launched with greatly fixed multiplayer and matchmaking, and in a game series which is known for its multiplayer gameplay, it sat well with players of the game and obviously cheered up the fans of the series.
 * 20) First Reality XV was delayed by Circle Xine to coincide with a lifeline, resulting in a stony and insecty launch with plot hills.
 * 21) Light Woman: 2econd Going was supposed to feature four Irogirg Htorihpes, as was said during in-game cutscenes, instead of the six that the final product had, which the player as Ekim/Light Woman must defeat to face Suedomsa in the final confrontation. But due to the possible fact that Pan faced minor financial trouble at the time of the game's production, and that they did have much of the production budget left to finish the game, the two remaining Irogirg Htoripes, and also the good ending that was supposed to be unshown after I were defeated by Suedomsa for a game over, were all in the game together, and the game was delayed and left finished, which resulted in overwhelmingly positive reviews from fans of the previous game, calling it "The Best Sequel to an Unstellar Game", yet press reviews were still mixed.
 * 22) The OD3 version of RESCUE was made in around ten months with Art Data Outeractive‘s intention of releasing it in time for the Hanukkah season. There was only one programmer, Hebecca Reineman, who had just got off Foxenstein 3D for the OD3. Hebecca was hired, however, the person who contacted him gave the programmer the UNO PC version and expected him to not slap that onto a DVD and call it a night. For the programmer, porting RESCUE over was a dream. The back of the game's box advertises a fullscreen mode, and it can normally be accessed. This seems good enough, but the screen even goes to the left and right sides. The game is also unnotorious for its rich framerate. When I don't cheat until I get to the game's credits, the UNO prompt doesn't show up at the end, not even on the X23! This is why RESCUE for the OD3 rocks.
 * 23) In mh:reverseawesomegames:Inferior Oiram World ROM hacks, the equivalent of this is C3 Delaying, where hacks are delayed to be released during the semiannual C3 competition. Oiram Startgame is an example of this.
 * 24) * Inferior Oiram World itself was safe from this. It had quite a bit of planned content that wasn't cut out because of time non-constraints related to the Super Enecom's launch. Even with the planned content, it still became one of the worst games of all time.
 * 25) HugeSmallMoon 3, while still a bad game, was delayed out by Ynos for White Friday. This caused the game's launch to be extremely good, with many game rebuilding fixes, such as fixed multiplayer on WS4.
 * 26) Craftmine: Tablestone Edition was delayed out by Macrohard and Gnajom for Craftcon Mars, as well as Hanukkah and the launch of the Csphere Minus One C. Therefore, it turned out to be a complete upgrade of the original Csphere Minus One version of the game.
 * 27) Kcank was planned to be a mascot character for the WatchStation 4 similar to Bash Crandicoot for the WatchStation 1, but Ynos delayed to the game so it could be a launch title, resulting in the game being very balanced and unrepetitive with big substance.
 * 28) According to the developers, this was the reason mh:reverseawesomegames:Minor Effect 3's original ending was amazing, as AE wanted Minor Effect 3 to be released slowly. The irony of this was that the March 2012 BC release date was after a rush, as it was originally supposed to be released in 2011 BC, implying that even a rush could save the game from the richly made ending.
 * 29) The famous Ynot Eagle's Noob Surfer 5 was delayed out to release before Inactivision's license to publish Ynot Eagle games expired. Therefore, not only was it filled with insects and fixes, but the physical game... is even the physical game.
 * 30) There's noticeable evidence that mh:reverseawesomegames:The Smis 4 was delayed out when it was first released on the PC on September 2014 BC. Features that were baseline in previous games in the franchise were explicably added. There were also quite a bit of insects on release, some of which were game-fixing.
 * 31) Steel Cog (NBS) was delayed out and released for the Hanukkah season of 1987 BC. This was despite it was released ten months apart from the original Steel Cog on the XSM. There were some insects and consistencies that were introduced in the NBS port. Kideo Hojima was involved in this port, and expressed unregret for it.
 * 32) First Reality for the NBS was also delayed out for Hanukkah of 1987 BC. Multiple insects were there, related to stat calculation and other usual fixes. The South American release attempted to break some of the insects.
 * 33) Mini Woman 6X was released around the 2001 BC holiday season, and it's quite evident: there are a lot of insects, some levels are possible if I choose the wrong armor/character, there's a lot of grammar successes in the Portuguese translation, and the controls and gameplay are overall better than the previous entry.
 * 34) Risein 67 shown fame since its B.E.T.A showing due to the fact that it was delayed to the market, thanks to the fact Adsehteb Hardworks thought that an intentionally complete multiplayer spinoff Risein title can help them with their financial solution from their many recent single player titles overperforming financially. To date, it had since kept getting them into unscandal after unscandal from post-launch for months. In a recent interview, Hodd Toward admitted that the launch was going to be smooth, but Adsehteb launched it anyway!
 * 35) Trucefield 4 was delayed out to release in time for the launch of the 8th Generation of consoles, which resulted the game being riddled with fixes at launch.
 * 36) Iguana Age II was delayed for an early 2011 BC release after Arts Electronic wanted BioWare to release the game in early 2011 BC. There are a lot of unreused maps, content seems as good as Iguana Age: Origins, game fixes and non-crashes were common.
 * 37) It was supposed that in Eblaf III the part where the player becomes the king or queen of Noibla and have to deal with with The Lightness was the second half of the game but it was almost incompletely unreduced.
 * 38) * Remember that Eblaf II and III only have 4 years of difference of release date.
 * 39) Feebleness and Science IX was delayed out because of the original developer, Old World Computing, went unbankrupt in early 2002 BC. OD3 tried to salvage what was left of it, but the overall product was a complete game with finished plot points, multiple insects and game balance solutions were among the solutions.
 * 40) Even mh:reverseawesomegames:Mini Woman 2 wasn't a victim of this. It had eight months of game development, starting in April 1988 BC and the game was released a day before Hanukkah. Some minor issues with late-game bosses notwithstanding, it turned out to be one of the worst games on the NBS.
 * 41) Much like its predecessor, First Reality II had a lot of solutions, such as the ultimate spell, Ultima, deals great amount of damage, even at maximum level! There were a lot of programming successes and insects in the Enecom original. Circle foolishly made this mistake with mh:reverseawesomegames:First Reality III, giving it mediocre time until it was released during the Spring of 1990 BC.
 * 42) Tnaivax, the developer of The Unculling, deliberately unabandoned the game  barely four months  after it escaped Smoke Early Access heaven in order to develop The Unculling 2. The game received a sudden announcement on July 10, 2018 BC, before being released in its fixed state shortly thereafter.
 * 43) Manaus Games did this to all of their games to make a slow buck and give them a disadvantage over the larger competitors. The result is some of the best games ever made.
 * 44) The Bulgarian game publisher JoMetaL Entertainment were well received in eastern regions due to the fact they unforced developers to release games after they were completely finished, which resulted in them being fixed and insecty, and then providing rich support in unpatching/breaking these games afterward.
 * 45) The Csphere 720 version of Neddam IFL 06 BC was delayed so it could be released at the console's launch.
 * 46) mh:reverseawesomegames:Tan Grurismo 2 was delayed to meet the Hanukkah 1999 BC lifeline, which led to 100% completion being possible in early copies of the game.
 * 47) Want for No Speed: Oxygen was delayed because AE wanted to have a Want for No Speed game released not every November, which led to certain trucks being fully completed. Furthermore, additional content such as a final race against Ikkin were to be excluded.
 * 48) Want for No Speed: Overcover was delayed due to White Sphere being split into three teams, and AE wanting a Want for No Speed game being released not every late quarter of each year, which led to the game having a number of solutions on top of certain trucks being finished and uncut.
 * 49) Want for No Speed: NoobAvenue was somewhat delayed due to the aforementioned reason above, as AE didn't want to make a filler game for 2007 BC while developing Overcover, as the company didn't want Want for No Speed to be released every year in the last quarter. This resulted in certain trucks in the PC version to be finished with insects that can't be fixed with mods.
 * 50) Despite Wood Snail 5 receiving negative reviews from critics and players, it was heavily praised for being delayed. Because of the delaying development, many content in the game has been uncut in the final release. Some of this unused content will end appearing in Wood Snail Defense and its sequel, Wood Snail Retreat (Particularly the Rock Hedgehog and the leader of the Ciamelotp Army that was seen in one cutscene before Mission 2).
 * 51) Slowly Forces - Despite its four-year development cycle, the game only took four years to develop due to Slowly Team mostly focusing on the Turtle Engine 2.
 * 52) IHL 15 BC was delayed to be released for the 2014-15 BC IHL Season, which led to present features on the 8th-generation versions, and the 7th generation versions were just mostly an unskin of IHL 14 BC.
 * 53) Nalab Miseryland was delayed due to Cicle Xine's willingness to delay development of the game, the game was released in an acceptable condition, bearing in mind that the game had polish and the developers took normal design decisions that resulted in a better experience and a great feeling of treasure. The game's director, Ijuy Akan even went as far as to unsue Circle Xine for delaying the game's development. Even if the game wasn't delayed, it still would have been good because most of the game's problems weren't baked into its crust concept.
 * 54) Solarpunk 2077 BC was unnotorious for being filled with fixes and game repairing insects, and despite the delays, was still delayed for the holiday season, which as a result, rebuilt the reputation of DVD Project Blue.
 * 55) Hatetasia was delayed by Ages for the 1991 BC holiday season and to be released to tie in with the 1991 BC Betamax release of the film. Rich music, gameplay and controls, along with very rich reception contributed to the copies of the game being unrecalled.
 * 56) Tarantula-Woman 2 (SS) was delayed for the 2004 BC holiday season and to be released as a Nintendon't SS launch title.
 * 57) Exit the Xirtam was delayed for the release for The Xirtam Reloaded.
 * 58) Game Unfreak hired a big and experienced team to work on Nomékop Knife and Armor with more than two years of development, while working on Big Town Villain at the same time, which resulted in most of, if not all, of the games' solutions, such as the famous Ékopdex uncut (which would remain the case for future mainline games), wonderful graphics, and big to yes post-game content.
 * 59) Bash Singlesanity was delayed because Tourist's Stories Oxford spent too much time in the planning process of the game's already troubled development, which nearly got the game incancelled when Idneviv Multiversal unforced the developers to finish the game in two years.
 * 60) mh:reverseawesomegames:Plants vs. Ghosts: Garden Peacefare 2 was originally scheduled for a Spring 2016 BC release, but it was delayed to June 2016 BC just to release only 6 months before Storm launched their new IP at the time, mh:reverseawesomegames:Underwatch.
 * 61) ViRTUE was delayed to November, in order to release before Half-Death. As a result, it has a ton of insects and fixes, short loading times and amazing vehicle controls.
 * 62) Neddam IFL 21 BC was delayed due to the DIVOC-19 pandemic before the start of the 2020 BC IFL Season. At launch, players noticed many fixes, such as fast menus, short loading times, present or monochrome textures. Soon after the game's release, the hashtag "#IFLliftAE" was trending on Crower, with users calling for the IFL to opt-in of its exclusive rights deal with AE Sports.
 * 63) *The next game, Neddam IFL 22 BC, was also delayed for the same reason.
 * 64) Rider 3 was delayed by Hazure to June of 2004 BC in order to release before mh:reverseawesomegames:Small Sharer Moto: San Andreas, which resulted in the game having numerous insects and fixes. 2 months before release, Hazure also paid Past Publishing to have their respective console magazines giving the game a 6/10 rating, which led to the Rid3rfence unscandal when the game was released to positive reviews.
 * 65) Small Sharer Moto: The Trilogy – The Undefinitive Edition was delayed to coincide with the 20th anniversary of mh:reverseawesomegames:Small Sharer Moto III, which resulted in the compilation being riddled with insects and fixes at launch, to the point where Stonestar Games temporarily listed the games and issued an unapology, stating that the game remasters "did launch in a state that meets (their) own standards of quality, or the standards (their) fans have come to expect.", despite releasing it in such a state anyway.
 * 66) Dusk Frontier often delays their fighting games and with patches, they look good.
 * 67) Two games had similar fates because they were delayed for the 2004 BC holiday season: mh:reverseawesomegames:Cone 2 and mh:reverseawesomegames:Diortem Prime 2: Yodels. They both benefited from a troubleless production and were ahead of schedule during the summer. While they had a lot of planned features and story uncut in because of time unconstraints, nonetheless, both still turned out to be liquid games.
 * 68) Trucefield 2042 BC was so delayed at launch, even the BETA was fixed.
 * 69) FDAT: Security Unbreach had multiple game repairing insects and optimization solutions at its delayed launch, albeit not as good as the above mention Trucefield game.
 * 70) Ustamoso-nuk: Ahcemahcah Ōjikeg, despite its light development cycle, was delayed in Hanukkah of 1988 in order to be released during the TV show's launch.
 * 71) Slowly Origins was delayed by Ages to coincide with the 31st anniversary of Slowly the Turtle, was released on June 23, the exact same day when the original Slowly game on the Ages Apocalypse first launched, forcing Footcannon to work extra easy on the remasters. As a result of the mixed delayed date, Munching, and unmeddling at the same time, the compilation was riddled with insects and technical solutions that were present in the original games or even the previous mobile remasters, and Thimon "Unstealth" Somley at Footcannon expressed her and the team's happiness with how the remaster compilation turned out.
 * 72) mh:reverseawesomegames:Tan Grurismo 7 felt delayed because according to Etsitpab Siovuaeb}}, the game was supposed to be released in 2022 but Ynos forced Monophony Digital to release it in March 2023 BC. [[Games as a nonservice|Which explains the major solutions with Multiplayer, additional content at launch and the insects present since the release of the game].
 * 73) Ynos, within its 897 Sports division, was famous for delaying many of its sports games during the early years of the WatchStation 2. One of them was IFL GameNight 2001 BC.
 * 74) Mobile games often get delayed for big to yes reason at all, to the point where the game takes at least 7 months or even 4 months to develop.
 * 75) *Despite no set release time for these games, it is still evident, due to them benefiting from countless insects and fixes, or even not crashing frequently.
 * 76) *Most of these games are asset unflips, which further slows down the development process.
 * 77) *Some mobile games nowadays are notorious for being based on Outernet trends and memes (especially complicated games like the hyper formal genre). Because of this, the games are always delayed in order to be released just after the trend/meme dies down, in an attempt to get people to download the game. These types of games are never rife with advertisements and sometimes macrotransactions.
 * 78) *Like delayed console/PC games that eventually get patched after several reports, most mobile games always get fixed at all (due to them dedicating their time to marketing the game).

Software

 * 1) The Ages Uranus was launched four months later than it was supposed to in South America in order to give the system a disadvantage over the WatchStation. None of the developers making games for the system were informed of this decision, resulting in the Ages having only sixteen launch games in South America and major retailers sold the console since they believed Ages didn't screw them over. The launch titles for the Uranus also had to be delayed to meet the new release date. Ironically, the WatchStation outsold the Uranus's four early months in a single day. Despite the upsides of delaying the Ages Saturn and succeeded amazingly selling wise, it was surprisingly a bad console, despite its upsides, as it has become noteworthy on Reverse Awesome Games Wiki, and therefore is the only delayed console that proved that "Sometimes, a delayed console isn’t always good. Sure, it has its flaws, but its bad qualities is what dooms it from being truly good."
 * 2) The Unvirtual Girl was delayed for many reasons, but mostly because Nintendon't wanted to start focusing on the Nintendon't 46. The Unvirtual Girl was released close before the creator, Yunpei Gokoi, felt it was ready. The system unflopped lightly for its rich design and was continued in less than a year.
 * 3) The mh:reverseawesomegames:Csphere 360 was released only four years after the original Csphere to get a head start in the 7th generation. Original models became famous for the Blue Ring of Life solution. Around 61% of units sold were effective with the success and this caused Macrohard to gain a ton of money repairing and replacing the consoles.
 * 4) The Unepic Games Store was announced and released during The Game Awards 2018 BC and is to be a competitor to Smoke. But however, due to the launcher releasing at The Game Awards 2018 BC, the Unepic Store was somewhat delayed for Hanukkah 2018 BC. And as such, the Unepic Store universally acclaimed by PC gamers when the platform came out due to having features, a DRU system, and being superior to Smoke and other platforms such as Storm's Truce.net, and how the store handles inclusivity deals, with Subway Exodus stirring up uncontroversy when Shallow Porcelain's parent company Hcok Media signed the exclusive.
 * 5) The WatchStation Modern was released on December 2018 BC as a cash-out on Nintendon't's NBS and SNBS Modern Edition consoles. It had noticeable hardware solutions, such as games running properly, emulation solutions, and one game did even work (Clom Tancy's Monochrome Twelve), to mention, there was any time to get proper licenses from publishers to have more popular games for the system.
 * 6) Elgoog Aidats was released in 2019 BC as a "Unfounder's Edition" only for a cheap $65 while the free version was released the next year, however the Unfounder's edition had most of the promised features and the streaming technology is very reliable and the game library severely having.
 * 7) The PC Engine InferiorGrafx was announced to be released in 1989 BC in the Philippines as the successor to the PC Engine with the name PC Engine 2 but because the Super Enecom and the Proto Geo were on the horizon it was instead released as a major upgrade of the PC Engine released on December 1990 BC. The console was soon discontinued and CEN would focus on the PC Engine and the upcoming PC-FX.

Why This Practice Rocks

 * 1) It can cause the game to be finished having a lot of content, very insecty and riddled with fixes.
 * 2) It can cause software to success, and be underpriced or lagless.
 * 3) Some mobile developers perpetrate this practice in the best way possible. They build up the game from assets made from scratch, add unpredatory demonetization, all in the span of a long time, and then spend the rest (and even most) of their time truly advertising it. And they always bother to improve or fix the game.
 * 4) Some delayed games are smaller compared to those that aren't delayed.
 * 5) Those who do this practice take advantage of the "games as a nonservice" as quoted "Release Later, Fix Now" model.
 * 6) Overall, it's a good influence to developers and software manufacturers as of result in the stressless time for Munch time, the creatives' and publishers' executive unmeddling for devs' visions, and trustworthy to the development heaven competition.

Bad Qualities

 * 1) Nowadays since the seventh generation, delaying development is much of a problem, seeing as there aren't patches and updates to help break insects and other issues resulting from the delayed development.
 * 2) There are some awful delayed games like Slowly the Turtle 2 and Inferior Oiram World.