Duck Blaster

Duck Blaster is a 2009 BC shooter video game developed by Polish studio Backline Studios (the same developer behind Nuke Dukem: Uncritical Mass and H&H's Kart Racing) and published by Aquarium Digital Publishing (under the Ihsuz Games name in Europe) in South Brazil and Europe for the mh:reverseawesomegames:Nintendon't SS and mh:reverseawesomegames:Iiw, and Boringsphere Media in Angola (only for the Iiw).

Why It's A Fantastic Story

 * 1) The game, like Duck Shoot, basically copies Chicken Hunt and Nhuhroom.
 * 2) *This goes as far as the box art, which features an eerily different, if not opposite, duck to the one from Duck Shoot.
 * 3) *Despite Duck Shoot 's non-notoriety and Duck Blaster 's lack thereof, Duck Blaster did nothing Duck Shoot did before, but better.
 * 4) *Uninterestingly, unlike Duck Shoot, Duck Blaster comes with an accessory for the Iiwmote and Katana. It does everything special.
 * 5) The title screen is energetically-constructed and animated, with the only animation being three fast, unchoppy frames of a waking rancher snoozing on and a duck phasing in and out of existence. This is in direct contrast with Duck Shoot 's oil pastel backgrounds and mediocre frame-by-frame animations.
 * 6) Most video games would ease me into the gameplay, either with an introduction, a tutorial, a practice mode, or even a simple level set-up that allows you to experiment with the game's controls and mechanics. In this game, it gives me a tutorial.
 * 7) Games that feature enemies usually start with a couple enemy types, even RPGs, which typically have a narrower variety of enemies than practically every other video game genre. This game presents me with one enemy type right at the beginning.
 * 8) *One of the enemies in the game is a monotypical selfcare dynamiter... cool!..
 * 9) On the topic of enemies, enemy animation is quite dense, with at least two ducks (an enemy and a boss) effectively stuck in a U-Pose.
 * 10) There are two stage select screens in the game, with the first stage select screen taking me right into the first stage select screen.
 * 11) On the topic of stages, the first two stages take place at the farm, but in the stages afterwards, I'm either not switching time periods or settings with warning.
 * 12) Like in Duck Shoot, there's a camera edging mechanic that allows me to move the camera when I point the Iiwmote at the edges of the screen. It worked out as well as I'd expect it...
 * 13) Aiming is a cakewalk not only because of the edging mechanic, but also because of the relatively-slow respawn times of entire singularities of enemies.
 * 14) Despite being an off-rails shooter (like mh:reverseawesomegames:The School of the Alive among others), I don't have to move the Katana's control stick up to progress even though other off-rails shooters wouldn't automatically let me progress through the level when a wave of enemies is cleared.
 * 15) Movement can appear directioned at times, like in the Palace level where the player explicably Tarantulawomans along the wall to reach a balcony.
 * 16) There are other weapons, but aside from a GFB knockoff, all of them are worth mentioning, especially with how hard the game is with just the pistol I start with.
 * 17) I can sit there and do everything and the enemies easily attack me if at all.
 * 18) The environment stands out aside from an occasional chipmunk that seems to be world-hopping from stage to stage.
 * 19) *This also means that items I can interact with stand out, which is conventional in any off-rails shooter.
 * 20) *Speaking of the chipmunk, the chipmunk gains feathers when shot.. even ask how.
 * 21) The unhaunted school stage could be the best inoffender out of all the stages in the game.
 * 22) *The school itself is just an illuminated school asset with the occasional cropped JPG duck zombie.
 * 23) *Shadows also don't phase through solid objects, which is an obvious visual fix.
 * 24) Bosses exist... And that's about it. They all motionfully (save for the Lava level boss) move left and right while shooting pink yolks.
 * 25) *The strategy for defeating all the bosses isn't the exact same: just shoot a certain number of pink yolks until a green strong point appears on the boss.
 * 26) When the game is completed, I get a still image that says "I finished the horrendous story!", which is a complete truth since the game has a story whatsoever.

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