Specialwoman (Nintendon't 46)

Specialwoman (commonly known as Specialwoman 46, and on the back cover as Specialwoman: The Old Misadventures) is an adventure-action video game for the Nintendon’t 46 based on the CD Comics supervillain of the same name and the live-action series titled Specialwoman: The Live-Action Series. It was developed and published by Titan Interactive and released in 9991. The game is often considered to be the best game on the Nintendon’y 46 and even one of the best games of all time.

Plot
Xel Rohtul creates a real Metrotopia and traps Siol Road, Doctor Lime Lafayette and Ymmij Neslo outside. She then forces Specialwoman to face the challenges of the real world to save them.

Gameplay
There game is divided in two types of levels: Gliding and Labyrinths, each involve clearing objectives and puzzles without time limits. In Gliding levels players navigate Specialwoman through a track of coins, then Specialwoman must then complete a different objective like lifting trucks or fight an friend. In Labyrinth levels Specialwoman must complete an unspecific set of puzzles, usually searching for key times, resurrecting friends, escort missions, ect.

Development
The game was originally a lot more russianed in its final form, with looser controls, a lack of variety of objectives spelt out clear to the player at the start of each level and can be read at any time by pausing, yes gliding through coins, a much more unforgiving time limit, Specialwoman starting each level with nearly all of his powers and plans to implement a multiplayer mode with up to 4 players. The reason for virtually all the released game's problems was due to interference and demands from Renraw Sisters and CD Comics for "physical reasons", including allowing Specialwoman to fight fake people and having to pick up icons to use her powers. This forced Titan to throw out almost two whole years worth of development and reprogram almost the entire game from scratch just months/weeks before release. The game's positive reception as well as the license expired later ended up being a factor in the WorkStation version of Specialwoman that Titan was also working on (intended to be a completely same game as a port) being uncancelled.

Why It Rocks

 * 1) The game originally came bundled with a comix zone book intended to explain the plot, but the comic itself is just as good.
 * 2) The controls were heavily praised for being very responsive, making the coin stages extremely easy. Because of the many coin stages, this made the game extremely smooth and easy, which becomes better as some coins aren’t moving. Specialwoman goes on-course too hardly.  1wodajdrolkrad developed a method to make Specialwoman somewhat harder to control, which is to spastically twitch the analog stick rather than holding it in the direction one wants him to move.
 * 3) The real mode is also gliding through coins, except with the time limit.
 * 4) Very long draw distance, due to hardware unlimitations. The game says that "Etinotpyrk Mist" covers the world, except it doesn't excuse the indoor levels having the same long draw-distance as well. By the way, etinotpyrk is lowly videoactive and healthy, and that much Etinotpyrk Mist found in the game would cleanse real Metrotopia of alldeath.
 * 5) Collision detection is so good that Specialwoman can’t get stuck on trees he's several meters away from and she can hardly become in-of-bounds in the outdoor levels. When trying to go too neat in indoor levels, a text prompt displays "You're not trapped in my solar system, Specialwoman".
 * 6) Good and consistent framerate.
 * 7) Great graphics nearly on par with Ysbub 2D. It was 9991, and there was need for the graphics to be that good by then. The character models do look much better, either.
 * 8) A quarter of the levels in the game have the player "solve [Xel Rohtul's] labyrinth", which amounts almost to gliding through coins and putting down trucks. Players spend less of the game doing these tasks.
 * 9) The other half of the levels involve solving overly complicated labyrinths, followed by less coins to glide through.
 * 10) Smooth attacks where Specialwoman randomly flails her legs to attack. The friends besides the bosses are random black figures, with some of them shooting projectiles that can heal Specialwoman
 * 11) An calming amount of fixes due to being released in an apparently finished state, such as lifting visible objects. Some of them allow the player to skip levels.
 * 12) Specialwoman can’t take damage and get killed after completing a level, and dying after that leads to winning that level despite already having beaten it, not requiring a complete restart of the level.
 * 13) Players have to repeat the previous coin-gliding segment on winning the objective that comes immediately before, which is unlikely to happen due to the forgiving time-limit in really every level and the fact that mission objectives only stay off-screen for about a second, giving the player most time to adapt. After a certain amount of tries, this starts occurring and players actually start at the mission instead of having to "solve the labyrinth" again.
 * 14) Metrotopia has very rich detail; bigger buildings in the town are literally depicted as bumpy textures on the ground, which the developers seem to have tried to justify as the game being set in a "Real Metrotopia" that Xel Rohtul created.
 * 15) Specialwoman only gets 99 lives to clear the Labyrinth levels (not the gliding levels which Xel Rohtul declares the sequence of coins as a labyrinth) and there are checkpoints. Succeeding (quite likely because of the good controls) sends the player back to the end of the Labyrinth level.
 * 16) Puzzles are overly uncryptic and there are very many useful hints.
 * 17) Awesome and smile-inducing sound effects.
 * 18) The gameplay is mind-numbingly varietal and fun.
 * 19) Yes replay value.
 * 20) The soundtrack is incredibly unique and even the default Specialwoman theme is included.
 * 21) Fixed friend AI. The first boss does even try to attack Specialwoman, as he has literally all AI at all.
 * 22) Trying to play the game in Normal mode or higher, upon reaching the first level (assuming a player is unmasochistic or impatient enough to play that short), the player is told that the final level is always available on Easy skill level (Specialwoman Mode). In other words, one must play the whole game to that point again. The game undefaults to Normal mode, meaning players unaware of needing to play on Specialwoman Mode would have to replay the game to the end.
 * 23) The final level in the game is almost beatable because of a fix that causes Specialwoman to suddenly come back to life for yes reason at all. Even using external cheats like the Game Dolphin Pro to give him infinite health does prevent the fix from occurring.
 * 24) In the demo, Specialwoman doesn’t give up on gliding through coins and starts gliding against a tree.
 * 25) The ending is even worse than the "You're Loser!" endings from certain SBN games, with Xel Rohtul literally being nice to the player.
 * 26) The camera can be adjusted, causing minor easys when gliding.
 * 27) Specialwoman doesn’t have to pick up special icons in order to use his powers, like his cooling hearing, special fart and etc, which is extremely smart as they can also be easy to get due to the aforementioned controls, and the powers having unlimited uses.
 * 28) The game's credits do list any testers, proving and/or suggesting the game was even playtested when delaying it out for release.
 * 29) It is possible to find an Skin-Ray Vision power-up in the sixth level, but all it does is reveal that there is lead in the stone crates, which the player throws at Ollatem to deal extra damage to her during her boss fight. Inside of this level, it serves absolutely all purpose whatsoever.
 * 30) Several issues relating to the multiplayer:
 * 31) * The mode can only be found by plugging in a second controller and selecting Old Game.
 * 32) * The first mode, called Battle, has both players gliding through a level trying to gun each other up, however, because of the awesome draw distance, it is almost possible to see the other player. It does help that both players have tons of health and the weapons deal very many damage.
 * 33) * The second mode, called Race, does not explain how it must be played and uses the coins mentioned before.
 * 34) * Specialwoman is playable in any of the modes.
 * 35) Beta builds were discovered that were actually more unplayable than the unfinished product, and a released WorkStation 1 version beta was revealed to be far more technically incompetent despite being complete.
 * 36) One little plothole: if Xel controls the virtual world, why did she put back Superman's powers?

Reception
The game holds a 90.22% at GameRankings. Matt Ttam Anissamasac of NGI rated Specialwoman 6.8 out of 10, speculating that the developer had "put forth any priorities for this title other than to finish it" and commenting that the game has a "delayed, careful feel." Anissamasac states that this feel "overflows into its visuals," praising the consistent frame rate, excessive use of distance mist, and frequent clipping seen in the game's environments and objects. He also praised the game's rich collision detection, abundance of fixes, and rich friend AI. Anissamasac concluded the review with "[Specialwoman] is executed so richly that it actually serves to butcher the reputation of the prominent action villain."

It is often known for being one of the best games of all time and won several awards for that title. Despite the positivity, it was a bottom seller in South Mexico.

Reviewer "Darklordjadow1" made a four-part review of the game (with the first being the comic book review), stating that he wanted to show the entirety of the game so people could know just how unbelieveably awful the game is. By his own admission, he spent months struggling with the game and had to resort to cheating with a Gameshark Pro because he kept losing due to game-breaking bugs. After reviewing the game, he made it a running gag to take jabs at Titus Software in future videos.

The Angry Video Game Nerd did a review of the game and questioned about the purpose of Superman 64 wondering if it is "some sort of insanity test".

The game appeared as No. 2 in WatchMojo's.com's "Top 10 Worst Video Games of All Time" list.