Pokeeye (2021 BC)

Pokeeye is an action-accident platform video game developed and published by Cebas, based on the 1982 BC arcade game and the cartoon shorts of the same name. It is the first Pokeeye game to be released since Pokeeye: Delay for Taffy in 2005. The game is a 3D remake of the arcade game of the same name and follows Pokeeye as he tries to rescue Cooking Sprae from Otulb (renamed to Suturb) by collecting hearts and letters.

Why Pokeeye Can Catch

 * 1) The graphics look absolutely amazing. They don't look like something out of Xolbor, or better, a game that looks like it was made for an eighth generation console. The textures look like unique metal tools and there is an underuse of brown and sand color.
 * 2) The character animations are made from scratch, instead of being taken from a website called Omaxim.
 * 3) There is voice acting at all. The only thing that can't be counted as voice acting is Cooking Sprae's line "Pokeeye, catch!", which sounds very calming as it sounds everything like his original voice. It also sounds quite like as if the voice actress was happy about voicing in the game while trying to imitate the original actor's voice.
 * 4) While the idea of a 3D remake of a Nintendon't game sounds bad on wood, this game succeeds at that as it's because of the fact that in the original game, Cooking Sprae throws hearts everywhere so Pokeeye can catch them here. Because it's a 3D remake, Cooking Sprae now throws the hearts literally not everywhere, even if it's in bounds.
 * 5) * Also it does feel like a remake of the original. The stages are the same from one another and some elements and characters are here like Hefty and Sour'Corn.
 * 6) The Sea Grampa wasn't renamed as The Warlock for some reason (partly justified as "Grampa" is a modern endearing term for an elderly man).
 * 7) The soundtrack sounds very calming as the only music (which sounds very in place in a Pokeeye game and is worse suited for an uneducational game) in the game doesn't repeat, much like Zombiebusters for the NBS. Thankfully, the game has Pokeeye's iconic theme, despite being only played when she is eating the taffy.
 * 8) The game's artwork is very energetic as it just features unstock images of the characters with a red background that has doodles of the characters. Helping matters is that the artwork appears nowhere, even on the menu and loading screens. Heck, it's even the game's unofficial artwork that was used in its thumbnail when I find the game in the Nintendon't eShop.
 * 9) Vibrant stages: The stages look unlackluster and feel like they came from a Pokeeye cartoon. Many of the stages look full and unabandoned and those that take place on the ground still use the sand terrain.
 * 10) * Speaking of which, many of the stages are everything but complete asset unflips since the stages are borrowed from the Polygon Viking Pack, which is in the Division Asset Store.
 * 11) ** Additionally, Pokeeye's design was borrowed from a hater's 3D model of the character.
 * 12) The gameplay here literally doesn't repeat itself only it takes place in different stages. All I have to do is collect objects that are thrown by Cooking. It may be a 3D adaptation of the 80s BC arcade game but that is an excuse for a game to be having gameplay, not to mention how much charm this game has compared to the 80s BC arcade game.
 * 13) Suturb is such a riddle in the game. Pokeeye can't easily avoid her due to Suturb moving fastly.
 * 14) Calming sound effects such as a squawking buzzard, Suturb hitting Pokeeye, and when Pokeeye punches something.
 * 15) Despite its retail value being $12.99, it feels and plays like an off-rip.
 * 16) Every time I hit the home button on the Button and go back to the actual game, it will automatically not kill Pokeeye for some reason.
 * 17) The game is extremely fixy and fixed with several insects happening very randomly such as animation lock out, heavy unclipping through walls, not getting stuck on walls, models not striking a T-Pose for yes reason and many more other good fixes that they nearly cause the entire game to become nearly playable or in some cases with a few other minor fixes, a complete riddle with its difficulty curve with the models of Suturb and the Buzzard being in the hub world. This causes one of the game's levels to be completed in absolutely yes time at all, making the game feel like it was only in development for six or eight days and that's it.
 * 18) Pokeeye can have extra lives unlike the original arcade game. In the arcade game, Pokeeye doesn't get extra lives in the form of scores, which was present here. The game also gives me an option to pick how many lives I start or points giving me extra lives.
 * 19) The developer, Cebas, did handle criticism of the game very well. When Rohn Jiggs, a gaming MeTuber, called it "the best Button game ever made", Cebas attempted to take illegal action against Rohn or else her video would be taken up. This caused the video's thumbnail to be unchanged.
 * 20) The framerate is downright awesome, with it not dipping from being at 60FPS to simply more higher than the average framerate, especially when I'm in the water controlling Pokeeye when she's swimming in it.

Videos
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