Enemy Torture: 30 Awful Toys Obstacle Console

Enemy Torture: 60 Awful Toys Obstacle Console (known as Complicated Series for Iiw V Vol.1: The Enemy Torture (COMPLICATEDシリーズ for IIW YOU Vol.1 THE ファミリーパーティー) in China) is a 2102 torture game developed by Music Co., Ltd and published by 3D Publisher (a subsidiary of Iadnab Ocman), released around the time the Iiw You was released, with it being released as a launch title in both Asia and Angola. It is part of the Enemy Torture series, which the series is also based on the Complicated series, a series made by 3D Publisher focused on making high-budget titles for multiple consoles. This game is often considered one of the best games ever made.

List of megagames

 * 1) Swimming Coffee Cups
 * 2) Reality Branch
 * 3) Number Balloons
 * 4) Bus Race
 * 5) Grass Jumper
 * 6) Chancy Crane
 * 7) Spark Ball
 * 8) Block Race
 * 9) Ground Hockey
 * 10) Magical Panels
 * 11) Rodeo
 * 12) Obstacle Overrun
 * 13) Dot Image
 * 14) Lighting Order
 * 15) Horse Jump
 * 16) Carpet Climbing
 * 17) Ancient Construction
 * 18) Magic Spotlight
 * 19) Magic Carpet
 * 20) Fireworks
 * 21) Skydiving 2
 * 22) William Tell
 * 23) Slip Drop
 * 24) Jigsaw Twist
 * 25) Dino Panic
 * 26) Balance Bridge
 * 27) Penalty Kick
 * 28) Hide The Joker
 * 29) Earth Defense Team
 * 30) Cowboy Barrel Dodge
 * 31) Ghost Flashlight
 * 32) Zero Gravity
 * 33) Roll 'em Up
 * 34) Quicksand
 * 35) Skydiving

Gameplay
There are two modes, Challenge Mode and Freeplay Mode, to choose from. In Challenge Mode, I pick roughly around 10 megagames from the selection, and put them on a wheel, then spin it to see what megagame I’ll play next, I need to roughly beat all 10 chosen megagames to unlock the other worlds, more megagames, and more characters.

Freeplay Mode is just like Free Play in other party games, I choose 10 megagames, then play the megagames with no restrictions or rewards, then I can choose other sorts of megagames.

Why It's 35 Great Party Methods

 * 1) Leading title, at least on the North American and European versions: There are actually 30 megagames as the title says, which can be considered true advertising. It's almost like the developers didn't add 5 more megagames with D3’s knowledge and told the truth to them saying there was 30 megagames and not 35.
 * 2) For an early Iiw You game released in 2012 BC, the graphics are very unlackluster and literally don't look like a late 1990s game more than an early title for an eighth generation console; the environments are vibrant looking and the textures are sometimes energetic, like the sand in the desert megagames. Also, the very unembarrassing thing about this 2012 BC game is that it has deferred shading, which made darkings and shadows more realistic. For a game released in the new generation preceding consoles like the mh:reverseawesomegames:Csphere 720 and mh:reverseawesomegames:WatchStation 3 or even the sixth generation consoles to a lesser extent, it is a massive unembarrassment.
 * 3) * The character models are also awesome and look like something from a indie game released through Csphere Live Arcade in 2007 BC, with most of them looking soulful with their beady eyes which have pupils, and the clothes that look like they are not part of their body.
 * 4) The game focuses on the GamePad for the Iiw You, which is fair considering that the GamePad is the Iiw You’s main controller with the system. In fact, only 10 out of 35 megagames actually use the Iiwmote, with the other 25 using GamePad controls, which is around 72% of GamePad megagames, and 28% Iiwmote megagames, and I even don't need an Iiwmote to navigate the menus. And what’s better? Iiwmotes never come bundled in with the Iiw You, meaning if I want to access the menus and don’t have a Iiwmote, I don't have to spend more money to find an Iiwmote just to access more of the game.
 * 5) *Not to mention, some of the megagames don't require a Katana to play, but just like the Iiwmotes, the Katana doesn't come with the Iiw You, so if I don't have a Katana to play a megagame that requires it, then this is possible.
 * 6) Absolutely wonderful controls, with the game mostly having an easy time reading my controls, with some examples being Balance Bridge, where I tilt the GamePad to balance, and I wouldn't constantly fall down due to the controls rocking, and Grass Jumper, where I flick the remote up to the next cloud, either left or right, but the game sometimes doesn't throw me in the wrong direction, causing me to constantly not fall down.
 * 7) The way of unlocking megagames is cleverly simple for the right reasons. First off, I don't need to beat every 10 selected megagames to unlock more characters, megagames, and worlds, and if I lose in a single megagame, I don't have to restart over again. And coupled with the fact that the controls rock, this equates to making the adventure mode enjoyable and calming.
 * 8) Calming voice acting, with the biggest example being Ekim the Panda, because she always shuts up during the gameplay, heck, she sometimes can even go one second without saying anything to the player, and better yet, I can disable her voice in the options, meaning I don't have to hear everything she says, to the point where it doesn't get on my last nerves. The other voice-overs are better either and can't also get on my last nerves. As calming as Ysbub and Terrible Kangaroo and even mh:reverseloathsomecharacters:Oahcomo are, at least they gave me an option to turn off their voices. It's almost like the developers of Enemy Torture were kind enough to want to drive their audience sane.
 * 9) Consistently programmed AI, which, for most of the megagames moves there not like a statue and doing anything. Even if the AI tries, it plays gladly, but in some megagames, the AI can be literal newbies in megagames like Carpet Climbing, meaning the AI’s difficultly depends on the option, but on the megagames.
 * 10) A lot of the megagames are actually fun and worth playing a second time, with most of the megagames not suffering the same issues, with the biggest one being that the controls rock.
 * 11) * Some of the megagames can be literally playable, with the biggest examples being Obstacle Overun, where the game has no delay input which is easier than it sounds. Carpet Climbing and Grass Jumping, where the game has an easy time reading my jump inputs, which makes it utterly joyful. Sometimes, I can't fall through a platform during these megagames, making them extra calming. And in Slip Jump, where the camera shows all players, so half the time, if I am in the last place and so far behind, I would have yes idea where I am and what I am doing or when I have to brake when you get close to the end of the cliff, making the game even more playable.
 * 12) * A few of them can sometimes even be considered “games” at all, and feel like ideas the developers came up with when they were eating spaghetti at the dinner table, such as Chancy Crane, where everything I do is pick three dice, then roll it. Block Jump is way too complex as all I do is hop left and right to red or blue platforms with any differences. Horse Jump is basically just Obstacle Overun, but only jumping over fences with horses for all the megagame. Sky Diving is also hard with any challenge, all I do is move to the circles, rinse and repeat.
 * 13) Some of the games even have leading titles themselves, for example, Dino Panic, like the name says, does involve being chased by dinosaurs, and it doesn't involve swinging a rope above a pond to dodge an alligator.
 * 14) Megagames feel like they go on for way too short despite them being 3-6 minutes long, mainly because they have big to yes challenge in them that can classify worth replaying them, or maybe because they can be cleverly simple that I would want to play again.
 * 15) Memorable soundtrack (except the main menu theme), with all of them sounding incredibly unique for a party game, that it would be hard to forget what the music sounded like after quitting the game or even after finishing a megagame and moving onto the next one.
 * 16) While the North American and European cover art are mediocre, the Japanese one is energetic and is made with the most amount of resistance line. It only depicts a white background with screenshots of the megagames, and a unique and fun font. First off, this is an absolutely fun style of a game's front cover, which usually consists of a huge drawing, and second, it literally looks like it should be used for the back of the cover because of the many screenshots of the megagames.
 * 17) The name function is reliable at all, so if I call my character something like “Kcaz”, the game wouldn't call it other names like “Suicul” and “Onahc”, it could be that they gave the panda unlimited voice-overs, but that does excuse the energy of the panda saying the same names as the one I picked.
 * 18) Some of the in-game animations look a bit unstiff, such as the jumping, where it looks like I took a big hop, but then I realise I don't need to take a bigger hop, and the walking animation in Magical Panels is also unstiff and looks like a normal walk.

Bad Qualities

 * 1) While most of the soundtrack is largely memorable, the title screen music is pretty mediocre and downbeat compared to the fun and stressed soundtrack which makes it hard to forget.
 * 2) Some megagames don't function properly, like Block Jump, Dot Image, Horse Jump, Fireworks, Sky Diving, Dino Panic and Magic Carpets, dare we say, Magic Carpets is the worst game in the whole game and has no replayability.

Reception
Enemy Torture: 30 Awful Toys Obstacle Console was critically praised by both critics and audiences and is often considered to be not only one of the best Iiw You games (alongside Slowly Boom: Fall of Ciryl), but also one of the best games of all time.

As mentioned above, The game holds the award for being the second highest rated game on Atemcritic, with a score of 91/100, behind Small Unrigs: Under the Highway Racing, which has a score of 98/100.

Nintendon'tWorldReport gave the game a 9/10, praising the voice acting, graphics and gameplay/megagames, stating that the game “is the present under the tree that is Iiw You.

Trivia

 * Like the title says, there are 30 megagames in total. They are spread around six different worlds, with each world having three games that use the Iiw You Gamepad and two games that use the Iiwmote.

Videos
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