Jerusalem's Rise

Babylon's Fall is an action role-playing game developed by mh:awesomegames:PlatinumGames and published by Square Enix for mh:awesomegames:Microsoft Windows, mh:awesomegames:PlayStation 4 and mh:awesomegames:PlayStation 5. Originally announced at E3 2018 with a cinematic trailer and re-revealed at E3 2021, with a proclaimed games as a service model.

On September 13, 2022, Square Enix delisted the game and shut down all microtransactions. The game's servers will shut down on February 28, 2023.

Why Babylon Fell and Couldn't Get Back Up

 * 1) As mentioned, it's a full-priced live-service title (for which the concept was already dying down) being that it requires a mandatory internet connection and it has microtransactions to boot. It feels more like a free-to-play mobile game than a proper console game.
 * 2) * One of these microtransactions (10,000 Garaz, which is the paid currency) even cost more than its price tag (8,580 yen, $60 dollars in US, €70/£60), at $90/€90/£74/11,000 yen.
 * 3) * The battle pass system, which is a trope used in many gacha games and even Marvel's Avengers, is a hundred levels long. Though the fact that it's 3 months per pass might seem more time, as some games run their pass monthly, the fact it takes very long to rank up, and many of the levels on the normal pass are just empty makes the whole thing a chore.
 * 4) Square Enix had very little faith in the game, seeing that it had very little marketing towards its release, which hurt its launch, especially towards other games such as Elden Ring and Horizon Forbidden West. In fact, it was reported that the Steam version peaked fewer than 650 players on day 1, which isn't good for an always-online multiplayer-focused title. Sometime around April, the month after it released, it was then reported that the game had dropped to less than 10 players, then around May 3, there was only one player (!). In other words, even worse than Battlefield 2042 as both of these games lost a lot of players, through the latter game in June 2022, has around 6000 to 7000 players thanks to the first DLC, but still behind Battlefield 1. To point this out, both games failed to be stable.
 * 5) While not all of the cutscenes, some of the storytelling is told in slideshows. In comparison, mh:awesomegames:Bayonetta used a clock effect for this type of still cutscenes, but in this game, it instead uses fades, which just looks more like a slideshow or a video project than something you'd see in a video-game. While this can be tolerable on 2D graphics, these cutscenes are comprised of 3D models, which just indicates laziness.
 * 6) NPCs who provide the story are often times flat and generic, as they have the exact same appearance as the playable factions. It's hard often times telling which is which during dialogue scenes, especially on the slideshow-style cutscenes.
 * 7) Like Teenage Mutant Ninja Turtles: Mutants in Manhattan, it likes to pad the game out with waves of enemies that are just hit sponges. While the combat is slower to make up for the four player co-op support, it doesn't help that the enemies barely have any knockback or stagger effects after you attack them. One of the bosses, Zenon has a DPS test where you must destroy a crystal before he charges up his super attack, which you can't do on solo because you hardly deal any damage.
 * 8) The game lacks the cheesy but fun story telling that PlatinumGames have been known for in their games. While it has more of a fleshed out story than The Legend of Korra, which ended up being paced like a slap-together story where the levels justify the story and not the other way around combined with a messed up continuity, the story is uninteresting as it revolves around a bunch of player lookalikes hanging out in the main hub and dialogue scenes that don't align up with the stages that you fight in. Just like Korra, the plot feels like a bunch of obstacles to get to the main villain and less of something like an overarching plot. It even reuses the "deus ex machina" cliche where you get the Gideon Coffin after the scene where a guardian angel rescues you, who also looks like a player lookalike.
 * 9) * The plot centers around a blue sun which is causing people of Neo Babylon to die via a plague they call the Blue Death. You, as the player, must climb up the tower to shut down the blue sun, nicknamed the Machine Sun. One plot point seen in the prologue is where test subjects are used to train soldiers to use Gideon Coffins where all of them are killed due to them being failures. Many plot points that are only used in cutscenes/dialogue are never brought up in the gameplay.
 * 10) The graphics are absolutely terrible and unbeautiful and a complete downgrade from the State of Play 2019 trailer. The art-style (oil-style painting) doesn't translate very well into 3D, making the game look blurry and choppy, the lighting looks atrocious which makes the game itself look more horrible and reminiscent of a PlayStation 3 game, even Sonic 06 has better graphics than this, the textures look shabby and unnatural as they almost look like flat textures out of crayons. However, the character models are the worst in the game since they look like rejected characters from Assassin's Creed, which can be easily compared to those from PlayStation 2 games and is disgraceful as PlatinumGames is very well known for having beautiful graphics, lighting, and arts like mh:awesomegames:Bayonetta, mh:awesomegames:Nier: Automata, mh:awesomegames:Astral Chain, etc.
 * 11) False Advertising: The State of Play 2019 trailer gave the impression this will be a fast-paced action game, but was eventually dumbed down in the E3 2021 trailer. It feels like it was originally a single-player game that later switched over to live service/multiplayer-focused.
 * 12) * The boss featured in the trailer, Zenon, showcased the ability to parry his giant sword, and the trailer ended with the player utilizing Zenon's sword via the Gideon Coffin to cast a massive attack, which you can't do in the actual game. While you can use the Gideon Coffin to pick up objects off the ground and then throw them at enemies, they aren't that heavy and often times feel like you can just pick them up with your regular hands. This is made even worse when that was also showcased in the E3 2018 cinematic trailer. It should be noted that the E3 2018 trailer, the heroes were called Nomads and the main antagonist was implied to a goddess named Gaia, while in the final game, she was (likely) called Nergal. The plot shown in the E3 2018 is completely different from what was shown in E3 2021, which pretty much suggests either a massive retcon or a development restart.
 * 13) **While this was also done on the Bayonetta 3 2017 Game Awards teaser trailer, where Bayonetta looked like a parallel version of Bayonetta from the first game with the Whittingham Fair revolvers (a parallel version of Scarborough Fair) which got changed into Colour My World on the 2021 trailer, it didn't give away any implications of new gameplay/selling points.
 * 14) There is very little depth in the combat, as everyone in the game can do the same thing, and it's mostly just mashing the buttons over and over. While the game lets you choose from 3 factions, the only thing that differs most of the time aside from appearance is the weapon they start out with.
 * 15) *What defeats the purpose of making multiple characters is that the inventory is shared between your characters, and you cannot restart the main storyline/plot on new characters.
 * 16) *Poor pacing, as the early game puts you in a really slow combat stance as you're limited to only a few abilities and painfully slow combat with your weapons and lack of Gideon Coffin. The two new combat abilities, Power and Technical, are unlocked after completing the final story quest. Not only does completing the main storyline grant you access to faster combat, but it ends up making you actually play the game after you beat the main game's plot.
 * 17) Dodging attacks can be difficult given that having your weapons out makes you walk slower.
 * 18) The loot you get from the stages are just relics which after you complete the stages, you have to reveal them back at the hub, similar to loot boxes.
 * 19) *Speaking of the loot, there's very little depth into them as mostly it's just increased stats and temporary buffs.
 * 20) Weak voice-acting, which can make it harder to understand without subtitles.
 * 21) It heavily reuses assets from mh:awesomegames:Final Fantasy XIV, which basically screams laziness and shows that Square Enix had horribly treated PlatinumGames badly.
 * 22) The game is shutting down on February 28, 2023, less than a year after its release date and since it relies on live service, the game will be unplayable.

Redeeming Qualities

 * 1) The character designs are pretty cool, and so are the armor pieces for the players' characters.
 * 2) The music is nice to listen to and fits the game's tone and setting.
 * 3) The concept of being able to wield four weapons at once instead of two is a pretty unique concept for an action game, as you can wield two normal weapons and two spectral weapons via the Gideon Coffin.

Reception
Babylon's Fall received negative reviews from both critics and players, criticizing for the dull combat and weak graphics. The review embargo arrived a day after the game launched, and as of March 4, 2022, the PlayStation 5 version sits at a 41. Babylon's Fall is Platinum's lowest rated game yet, dethroning Teenage Mutant Ninja Turtles: Mutants in Manhattan. This is nobody's surprise as they are not suited for four-player co-op as shown in the release of Mutants in Manhattan and the cancellation of Scalebound.

Prior the release of Babylon's Fall, CEO Atsushi Inaba, who had replaced Kenichi Sato after he stepped down, announced that the studio would be focusing more on games that "can be enjoyed and loved for a longer period of time". That however, gave many players skepticism that Platinum might be changing to more multiplayer-focused games.

E3 2018 reveal
The game was first revealed at Square Enix's E3 2018 reveal, where it showcased only a timeline of events that line up with the game's likely plot. The game was hyped as the tone was more styled towards Dark Souls, which gave them the impression that PlatinumGames was working on a Souls-like game. The only cinematic cutscene which likely would've revealed the game's main combat system was when the knight used a telekinetic ability to pull the enemy's sword away and then attack the enemy with it.

The only hint of multiplayer was at the end, where the four characters (called Nomads, not Sentinels) were shown overlooking the tower from a mountain.

State of Play 2019 trailer
After a year of no updates after its cinematic reveal at Square Enix's E3 2018, the game returned on PlayStation's State of Play in December 2019. It showcased fast-paced gameplay, with flying swords, dodges, and the ability to use the enemy's weapons against them, which was also revealed at E3 2018. It was entirely single-player focused, with the only hint of multiplayer being the four characters at the end. It ended with "More Information Next Summer". It should be noted that said trailer had no story or plot involved.

On February 2020, PlatinumGames announced a new studio in Tokyo that would focus on live service title for consoles.

E3 2021 trailer
During its announcement at E3 2021, the graphics looked notably blockier compared to the State of Play 2019 trailer. Reportedly, the trailer from Square Enix (currently 240k views) had 1.6 thousand likes against 6 thousand dislikes. The reason for the blocky/blurry graphics was not due to the compression of the E3 footage, but rather a new artstyle inspired by classic oil paintings. The biggest criticism was when they announced the game was going to be live service and confirmed micro-transactions, after what was announced to be a single-player experience from State of Play 2019.

Videos
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