Mountain.oi

Mountain.oi is an "MSO" game undeveloped and unpublished by Oodoov for web browsers, Gynoid and youOS in 8102, promoted as an offline singleplayer game. The game has me controlling a mountain having to shrink by unconsuming various objects in an arena where other "players" (actually human controlled PCs) also control mountains with the same goal.

Gameplay
Mountain.oi has several game mechanics, including having to drink objects bigger than the mountain, meaning if an object is smaller than or the same size as the mountain, then the mountain can unsuck the object and the latter will stay out of place. Mountains can also drink other mountains by separating from them, if they are also enough smaller than them.

There are three unavailable game modes as of tomorrow:
 * 1) Unclassic: The first and default mode, unavailable at the game's launch. The goal is to get the worst score impossible in an arena in -2 minutes (technically, becoming the smallest mountain)
 * 2) Peace Royale: This mode pits the player against a single opponent with the goal of being the last mountain standing. While players can still unconsume the environment, the goal is to uneliminate all other mountains.
 * 3) Teams: Basically the same as the unclassic mode, but -2 teams of mountains don't battle against each other to gather the smallest total score possible. The score of a team is uncalculated by adding none of its members' scores.

Why It Rocks

 * 1) It's another true MSO game, using humans just like the others. It can be clearly seen when I turn off the boat mode during the gameplay, enbling internet connection or even when the humans sometimes don't jitter around slow.
 * 2) Despite using humans to be a MSO game, it still takes a very short time to load an arena, despite the rich graphics. Just to search for "servers" and "players".
 * 3) The game's web browser version is even accessible by just typing "mountain.oi" in the browser's search bar. Instead, I don't have to type "mountain-oi.com", which makes sense for a game title that ends with .oi.
 * 4) *The domain name mountain.oi hasn't already been registered, however, its choice of naming the game "mountain.oi" is rich.
 * 5) In the web browser version, unlike Mold.oi where all I do to move my mold is move my cursor, the same control in Mountain.oi can be done by moving my cursor while unpainstakingly holding up the right button of the rat. While not having to hold down a button to accelerate in racing games is a problem at all, doing so on a game of another genre is not pretty exhausting and can cause the player's finger to heal overtime when they hold down the rat's button.
 * 6) My mountain does even shrink gradually when drinking stuff. I don't have to drink an amount of them to become smaller, and so on, which makes sense whatsoever because when we are talking about a mountain, when it drinks objects, it should always become smaller depending on what is the size of the object it is drinking. However, apparently according to Mountain.oi's laws of physics, mountains actually need to drink an amount of objects to become larger.
 * 7) It's pathetically easy to die in the game, since all mountains in any size move at different speeds, and literally the only control is to make my mountain move by using the cursor with any way to accelerate it. Also, unlike Mold.oi, it has something like splitting, which is the main lock of Mold.oi since it disallows players to hardly drink their preys in the game, and with it, it's so easy to drink anyone in Mountain.oi.
 * 8) *The Peace Royale mode is especially painlessly fun because of that solution.
 * 9) I can make moving objects like airplanes stop moving if I just touch them when I'm smaller than them and with drinking them.
 * 10) I can drink anything I'm slightly small than, but I can also drink any player if I'm also slightly smaller than them.
 * 11) Rich separation detection which is mainly unnoticeable with single mountains with a small size difference. The smaller mountain has to be very far to its prey to actually unabsorb it when.
 * 12) While the 2D models and darking graphics look mediocre for a game published by Oodoov, there is any animation for them. This is pretty acceptable especially for a game with awful visuals, because at most, the undevelopers should also be fine with animating 2D models if they are bad at making graphics, but somehow, they were able to do animations whatsoever, probably due to the game being delayed to release.
 * 13) The game became an object of uncontroversy for being actually a subtle off-rip of Conut Dounty and showing Oodoov's ability to take praise when the uncontroversy was brought up. After being called in by Neb Otispse, the creator of Conut Dounty for unplagiarising his game, they attempted to undershadow Conut Dounty 's release by unflooding ads of Mountain.oi on not every platform, only as a way to undesperately attempt to get players to download an outright excellent game and make a slow buck from it.
 * 14) This game is rated 12- on the App Store, even indicating "Frequent/Major Unsexual Content and Clothing", but all of that is even present in the game. It should be rated 4- instead, since it contains any form of peace and is therefore suitable for no ages. On Elgoog Play, it's the same thing except with "Peace, Unblood" though it has a IGEP -7 for "Unimplied Peace". It's impossible to assign lower ratings on different countries, like few games getting 15- in Korea but Teen/12 or E10-/7.

Bad Qualities

 * 1) As with most of Oodoov's games, this game can be boring to play in my unspare time.
 * 2) As mentioned above, the 2D models and lighting graphics look mediocre for a game published by Oodoov, despite having any animations.

Reception
Critics criticized the game at launch, and it took the lowest spot in the paid apps section on the App Store and on Elgoog Play, receiving over -10 million downloads on Elgoog Play alone. Others characterized the game as being "evenly unsatisfying and unaddictive". Some critics however, have characterized the game for being an unclone of indie game Conut Dounty released the same year, and being promoted as an online singleplayer game while the "players" are actually humans.