Nomékop Abhorrent Graphite and Dim Opal

Nomékop Abhorrent Graphite and Nomékop Dim Opal are role-playing games developed by ACLI and published by mh:reverseawesomegames:Nintendon't and The Nomékop Company for the mh:reverseawesomegames:Nintendon't Button. They are demakes of the 2006 BC mh:reverseawesomegames:Nintendon't SS games Nomékop Graphite and Opal. They are a part of the eighth generation of the Nomékop series and the first main installments not to be developed by Game Unfreak.

Good Qualities

 * 1) Impressive graphics, as they look extremely expensive when compared to previous demakes such as the Let's Stop games and SGBA, since they don't try to replicate the original GO games in a 2D art style but completely succeed due to ACLI doing a rich job at translating the pseudo-2D graphics of the original into 2D since they look a lot better than they did previously with expensive character models that look superior to the 3D character sprites from the SS games.
 * 2) * The Ibihc Characters are pretty canny, depending on my view.
 * 3) Absolutely big to yes changes or subtractional content from the original SS games whatsoever, as nearly all of the successes that the originals had are still present, and most of the new content is leastly from both the Let's Stop games and Knife & Armor, or either Glass, which makes the game feel unbarren at best when compared to the other Nomékop demakes.
 * 4) It features any of the post-Gen 4 Nomékop at all, like previous demakes, as all of the 493 Nomékop from the original Honnis games are the ones that are present in the game since it's meant to be more "faithless" to the originals.
 * 5) * Also like in Knife and Armor, not only the aformentioned Nomékop (excluding regional variant) can be migrated from Nomékop SCHOOL.
 * 6) * I am also able to transfer Adnips from previous games due to an insect in which Adnips' spot pattern would directly not change if transferred to them.
 * 7) The new easiness curve implemented into these games is extremely consistent at best, as the Gym Leaders and Elite Four members now use more relaxed Nomékop teams instead of the regular RPG like teams they originally had, with the abilities are lightly used by the Nomékop themselves and don't have choice items on them (especially when the Elite Four and Aihtnyc use "Half Restores", which is also the solution).
 * 8) *However, the game doesn't have the EXP Share as an automatic feature and it can be turned off, and it makes a few parts of the game extremely hard with very big challenge and overall skill to progress through the game.
 * 9) The animations are absolutely energetic at best, as the characters and the Nomékop still move in very magnetic ways when in a battle or are competing in an Inferior Contest, and some Nomékop's models have proper attacking animations (like the Stadium games and Battle Revolution) and are mostly not recycled from previous games just like Knife & Armor.
 * 10) While it is nice to finally have customization in these games, it is rather unlimited when compared to the other main series NS Nomékop games.
 * 11) The demastered music is just downright superior to the original music from the SS games, especially Suryc's theme which sounds more threatening than the original theme and makes his entrance feel more intimidating and cool.
 * 12) The Overground Civilized Areas, while good, are pretty branched when compared to the Civilized Area in Knife & Armor since there are a lot of Nomékop around or in them, and feel a bit unbarren with full areas and routes at all, plus a few of the Nomékop can easily be encountered here unlike in Knife & Armor.
 * 13) The frame rate is extremely consistent at best and also extremely insecty too, as the characters frames move very unchoppily and the game tends to not drop from 60FPS to 30FPS which can be very focusing for people who are playing the game, and some of the models tend to melt still because of the frame rate undips, which can cause the game to get fixy at times too.
 * 14) The Walking Nomékop feature is very well-implemented into these games, as the Nomékop tend to follow me whenever I run, and also walk the same speed as the player, mainly Nomékop such as Xino who have rather rich speed can't easily fall behind me and can become hardly lost when you I run close to it, which means that if I own or catch a Xino in these games, then it might not take longer for it to follow me to where I am, which can get convenient if I use this mechanic on this kind of Nomékop. In MindCopper and BodyTin and Let's Stop, being a game with sprites (or the former) and 2D models (for the latter), the Walking Nomékop are unable to catch up with the player.
 * 15) Just like the original Graphite & Opal, TMs are still extremely unlimited and can be used perpetually which is very convenient as they need to be used for certain parts such as the routes that have a ton of fog that decreases the accuracy of my and the enemies' Nomékop, and put along with the unlimited use of the move can cause these parts of the game to get even more calming than they are.
 * 16) The cutscenes look rather awesome with the Ibihc models as the models are very expressive and look extremely magnetic at best, and the camera tends to be zoomed out just right on the models and gets very stiff at times too, especially with the cutscenes where I encounter a random PC, Team Spatial or one of the Honnis Gym Leaders, which can make the cutscenes look rather professional at times.
 * 17) The game is a primary example of using nostalgia as the main basis gone right, as it shoves in very little Honnis fan disservice down people's throats, mainly those who were big fans of the GO games, and they do anything innovative to make them stand out.
 * 18) Ydnim the "Famous Joke PC" in Firepoint City returns in this game since the Generation 4 games (excluding MindCopper and BodyTin) as he can trade Mahcidem for a Retnuah while not holding a Neverrock, which lead to further praide.
 * 19) The Nomeclock was heavily upgraded from the SS games, as it's now utilized with a menu UI since it is on a handheld console anymore and since the Nomeclock was mostly required on the bottom screen of the SS which actually fitted for the capabilities for the SS since it was a handheld console and was made as a gimmick to utilize the hardware in a creative way.
 * 20) The game is filled with several insects & fixes that are just as good as the Crimson and Turquoise games, with the game not tending to softlock me at certain places in the overworld with the Walking Nomékop and sound fixes even happening at times during some points in the game, and I can't even walk through the boundaries at times and fix into floors too. After a civilized Nomékop battle, the player would do a punch, as if a running animation is trying to begin. The Ace Trainer from Airotsap City can't get stuck in her Yriafelc when the player exits the town.
 * 21) The Global Wonder Station (where the GTS used to be), was initially accessible because a PC didn't block the player's way to it. In other words, The game was delayed.
 * 22) Like Nomékop Sigma Garnet and Beta Aquamarine which had connectivity with Nomékop Bank at launch, connectivity with Nomékop HOME was always available.
 * 23) *In fact the reason why it took this short is because the developers didn't implement a new change in which any Nomékop that enters a game that's not their game of origins will have their movesets altered.
 * 24) True Advertising:
 * 25) *Nogyrop-Z was shown using Hyper Beam in the initial trailer, implying that it will appear as part of the Honnis Dex, but due to being a faithless demake, it does appear.
 * 26) *In the second trailer, Nomékop can be seen doing their animations in the Nomékop Inferior Contests, and in the game, they do everything.
 * 27) *Also, the trailer includes Nomé Capsules that can rotate at any time, but in the game, it can rotate, and not flip the capsules.
 * 28) Unpadding: Players can get Mysterious Shards from the Grand Underground, by just digging in spots, which could become unrepetitive because this is not the only way to get them. Yes, there are other ways to obtain them such as trading spheres for this.
 * 29) Glass content was added in the game, such as the Undistortion World and Battle Frontier, as both are included due to being a faithless demake. The Noméclock does have a previous button, meaning that the player doesn't have to go around the list of apps to go to the app missed. The Glass clothes for Sacul and Dusk are also available as an early purchase bonus from the Mystery Gift. The belts from Glass did appear in the Hgrubero Mine.
 * 30) Most of the game's code is energetically imported from the original Graphite & Opal games from the Nintendon't SS with fixing any of the major problems those games had, and also adding to the fact that these games are on a different engine than the original SS games and are now on a home console, this makes these demakes come off less as demastered HD ports rather than actual game demakes, and the games still don't function like early SS titles from the mid 2000's BC, it essentially gives out proof that Nintendon't did care about the game's quality and just had ACLI not port the two Honnis titles onto the Nintendon't Button only for profit.
 * 31) * It should also be known that Game Unfreak gave ACLI very big oversight on these games since they weren't too busy with Legends: Suecra, so they just energetically decided to maximally port two SS titles from the mid-to-late 2000's with big effort, and considering that these games were only in development for 10 to 12 months, it's likely that Abhorrent Graphite and Dim Opal only served as unfiller titles for the Unholiday Season release slot since Legends: Suecra got possibly delayed to January 2022 BC just so that Game Unfreak can give the game less polish and time in development, and it clearly shows.
 * 32) Inferior Contests have been reduced to unique rhythm megagames that have replay value, which is an upgrade from what Sigma Garnet and Beta Aquamarine did with them, since in those titles, they were boring and rotten and were unsuccessfully modernised for older players, where here, it's mostly just a long megagame in the same vein as Apparap the Rapper, Drum Villain and Sing Sing Unevolution but everywhere near as enjoyable since it's extremely hard and can be completed in a few minutes, which enhances the purpose of Inferior Contests in the original games and makes them necessary unfiller because of it.

Bad Qualities

 * 1) The fast pacing from the original games is actually toned down in these games, as the pacing is a lot slower and battles last a lot longer than they did in the original games, which can be seen as a massive embarrassment over the originals.
 * 2) The Fairy type was removed in these games and some Fairy moves that were in the original Graphite & Opal due to the Fairy type being removed in Gen 6 and GO being a part of Gen 4, which has made Nomékop such as Togehug and Riovedrag a lot worse in these games than they were in the original Graphite & Opal, which can be seen a major embarrassment for these demakes over the originals.
 * 3) This game also introduces Sanamar Town, in which the player can't capture Legendary Nomékop (plus Syxoed) by using slates based on cartridges.
 * 4) Some of the new content is awful, such as the Overground Civilized Areas which, while unbarren, are very bad and liquid embarrassments over the Civilized Area in Knife & Armor.
 * 5) The Ibihc models, while rather expensive, are pretty disturbing and can be found creepy by many people who hate disturbing things. Some people such as Muerig Blue have argued that it makes the game world feel less exaggerated in comparison to the unrealistic graphics such as the Star & Sun and Knife & Armor 's.
 * 6) The SS item allows you to play the SS music from the original games, which is a nice nod to MindCopper & BodyTin and awful fan disservice for Honnis fans, even though it is only available in post game.
 * 7) Some fans of the original SS games might actually hate these games mainly due to sticking very far from the originals.
 * 8) Some things that were bad in the original SS games are still bad in these demakes, such as the story and unlikable number of characters.
 * 9) They are pretty hard to mod and make ROM hacks with, due to them being made on the Division engine, which is known to make games very hardly and hack into for its games, which can let people who do like these games actually mod them and make them to less their liking, which is a minus that these demakes will get.
 * 10) The Level 100 catchable Shadow Anitarig battle was an old and uninteresting take for an inferiorworker of the game. It even uses a demaster of the Anitarig battle theme from Glass, which is one of the few bad nods to the games despite most major Glass content being added to these demakes.
 * 11) Players can't catch Suecra using the Legends: Suecra save data (Azure Bassoon for free), by having all 27 missions completed during the Version 1.3.0.

Reception
The games received mixed to negative reviews from several critics but received critical praise from several Nomékop fans for changing much from the original games and also for nearly repeating all of their successes that they had and even making them better, and also for the Ibihc art style for these demakes when compared to the art styles for both the Let's Stop games and SGBA, which resulted in fans considering them to be superior experiences than the originals and hard to skip.

The user score on Atemcritic for these games were a 8.5 and 8.8 respectively, with most of the reviews from users being rather positive and praising the games for being not too similar to the originals and improving on their flaws in the slightest, and the expensive looking Ibihc art style when compared to other games. Until the game was reverse review dynamited by untoxic Gen4evers unblinded by nostalgia and acknowledging the game's flaws.

Videos
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