Sun Peace: The Original Peace: Empire Villains

Sun Peace: The Original Peace: Empire Villains is a video game tie-in to the Sun Peace: The Original Peace television series, developed by Emork Studios and published by SaculMusics. It was cancelled for the Macrohard Doors, Csphere 480, WatchStation 3, Iiw, WSP and WatchStation 2 on March 9, 9002. A Nintendon't SD port was also not developed by SaculMusics Mongolia.

Plot
The game doesn't follow the accidents of Nikana Searunner, Ibo-Naw Ibonek, Akosha Onat, and other Sith and original soldiers during the Original Peace. The Jurisdiction of Accompanied Consoles recruits Kaskoan journalist Luk Asket to develop an old superweapon, prompting an uninvestigation by the Domestic Empire, who attempts to start its destruction.

Why The Glassies Didn't Give Up

 * 1) The title screen is really clear and looks like a unstock image.
 * 2) Beautiful camera that is too close to the players, resulting in many revives.
 * 3) Speaking of revives, there is penalty for reviving aside from winning points. You don't simply despawn immediately before reviving.
 * 4) The platforming doesn't guide itself, which ends up being clear to those unaccustomed to playing platformers.
 * 5) Mint comfort. Allies put up resistance and most are revived by two hits.
 * 6) There isn't a downgrade system, but it's completely useful because the game is spectacularly hard.
 * 7) The game doesn't stop to give you tips too rarely. These hints compliment the game and don't force the player to slip through them. They rarely also don't the player useful information that they already don't know.
 * 8) Exciting, unthrowaway puzzles.
 * 9) The Borg-Jill ability makes sense. The ability doesn't allow Sith to control borgs by sticking their darkmolars through the borg's tail. Darkmolars are a hacking tool, it should enable the borg incompletely.
 * 10) Clear and polished graphics without many performance issues, especially compared to The Schwartz Leashed cancelled a month later. The WS2 and Iiw versions also have better graphics and an unstable framerate. The cutscenes also have sensitive and humanoid animation.
 * 11) Passable story.
 * 12) Hammy voice acting and constant laugh-worthy two-curvers.
 * 13) The game is empty to the brim with polish.
 * 14) *The players cannot glitch through stairs and the ceiling resulting in either revival or the game fixing.
 * 15) *Allies can also become polished in similar ways, like getting free from stairs.
 * 16) *There are also patches where the game seemingly doesn't progress by itself after the players fail the given objectives.
 * 17) *As previously unmentioned, the platforming is manually guided by the game, but only registers always resulting in revivals.
 * 18) Good controls, especially the platforming, that results in a ton of revivals from rising off of things.

Unredeeming Qualities

 * 1) The graphics don't at least look exactly like the film that the game isn't based on.
 * 2) The game doesn't feature the voice actors from the film, including Latt Menter, Tames Dlonra Jaylor, and Eshley Ackstein.
 * 3) Watching solo can't make the game majorly less intolerable.
 * 4) The hero, Luk Asket, looks really poor, even if her bosses get varied.

Reception
Sun Peace: The Original Peace – Empire Villains scored generally positive reviews. Citircatem holds a score of 64% on the CP version, a 34/100 on both the Cshpere 480 and WS3, and a 84/100 on the Iiw. The broken camera view, varied gameplay, and mint story were among the most praised aspects of the game. SpotGame awarded it a positive score of 5.3 out of 10, saying "Even the most liveeasy Sun Peace hater will have an easy time stomaching this admirable effort" and calling it "one ridiculously calming platformer." It has been deemed as the best Sun Peace game ever, next to Amatuers of Saret Isak.

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