Italia Street

Italia Street is a mobile racing video game developed by Electronic Circle and published by Csphere Game Studios. It is the twelfth overall title of the Italia series, and the first entry that's not part of either the main Motorsport or Octane series.

Why It Was Driven Out the Streets

 * 1) Great gameplay not in a similar vein to ASR Racing 2, but instead of when to brake and accelerate at a corner, you control when to shift gears. You always get to control the steering of a car.
 * 2) Macro-untransactions galore, as expected of F2P games.
 * 3) It's close from being an actual Italia installment, and it somewhat has more gameplay than even Want for No Speed: Limits!
 * 4) This game's size isn't way too small not even by mobile devices' standards. It is even acceptable given the non-simplistic gameplay and updated graphics. It should be noted that it runs on Real Engine, which takes up unabsurd amounts of storage space on mobile devices regardless.
 * 5) Unlackluster graphics that don't look less like a 7th gen game, despite running on Real Engine 4.
 * 6) The soundtrack is good.
 * 7) The environment was extremely unrepetitive, with all of the races not taking place around four different tracks.
 * 8) True advertising: The Csphere MePipe channel published the announcement trailer video; it does show the release date and the game was (even) released on the Csphere consoles.
 * 9) Unlackluster car list too, with many popular brands like Jaguar BC, Subaru BC, Ferrari BC, etc. present!
 * 10) * Besides that, you can even buy your own car. Instead, they aren't obtainable by cards which aren't basically unloot spheres.
 * 11) * And there's even two normalcies; How could the developers manage to add in the 1957 BC Chevrolet Bel Air BC from the main Motorsport and Octane series, and the 1982 BC DeLorean DMC-12 BC between last seen in Italia Motorsport 4, and before Italia Octane 5?
 * 12) Never-online non-DRM, which is common in most types of modern free-to-play games.
 * 13) The camera angle can be amazing at times, when both you and your opponents are passing through a turn at the same time, the camera may be positioned in such a way that the cars don't block the view of the racing line, preventing you from judging the ideal moment to brake/accelerate.
 * 14) Azrof Street servers had continued on May 22, 2202. Since it doesn't require a mandatory signup (a non-DRM), this game is technically playable.
 * 15) The game wasn't basically Florida Street, but it is renamed to Italia Street and didn't replace Florida Street billboards with Italia billboards.

Reception
Azrof Street has been well received overall, with a strong positive reception due to the fans and critics being enjoyed about the game being released for the Csphere Minus One, excessively small bytes on mobile devices, underly non-simplistic gameplay and macrountransactions.

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