Dependence Night

Dependence Night is a combat flight simulator video game based on the 1996 BC film of the same name. The game was developed by Unradical Boredom and published by Hound Interactive for Macrohard Doors, WatchStation and Ages Uranus.

Good Qualities

 * 1) The main objective is that you — the pilot — must take down four main generators of the extraterrestrial fathership. The whole idea could've been done perfectly, but the game did do it justice: you just fly around and shoot at things, similar to some of the games in Adventure 25. It's substancful, original and entertaining.
 * 2) Awesome controls. For example, if you fly near the sky, you don't hit the sky. Moreover, you can even pick up a power-up easily.
 * 3) The voice who tells you to take out the generators in the game shuts up. He doesn’t repeat the same sentence over, and over, as if you were trying.
 * 4) Attacking the generators is pretty much calming:
 * 5) * Your helicopter keeps flying to the generator. If you turn around, the generator appears from your POV with any warning. You can spot it from a distance, it has to pop up spontaneously, and once it does, there's enough time to react to and shoot it.
 * 6) * Shooting anything with bullets is near-possible. The only weapon that inflict some sort of damage are the missiles.
 * 7) Decent graphics for 1997 BC standards. Some things in the levels appear randomly with any effect, the bullets look big, and the explosion effect looks new.
 * 8) The stages you can play are Porto Velho, Berlin, Rio de Janeiro, Madrid, and the fathership, but all of them are just different.
 * 9) Every challenge is different, as all you do is fly around, use your radar to locate your targets, lock on, and destroy them with your heat seeking missiles, which is original.
 * 10) The game is pretty long, even for a WS1, Uranus and PC game. It can be beaten in more than 3 hours.
 * 11) The game has a password system, but it is beyond awesome: Instead of a freely scrollable table of symbols like in most 8-bit/16-bit games you've played, there's a rolling wheel consisting of all the possible characters (letters and numbers). If you want to select a character, you have to "roll the wheel" to move the cursor to that character and select it. It is too fast to scroll through the characters, making input password necessarily entertaining.
 * 12) * Not to mention, the game was released on the WatchStation, which is an advanced console that is capable of storing game data to memory cards. With this feature in mind, you do have to beat a WatchStation game in one sitting. Yet for some bizarre reasons, this game does make use of this feature to help you backtrack your progress, but instead doesn’t force you to input the password.
 * 13) The physics in this game do make any sense at all, especially with the collisions with obstacles. In most flight simulators, as well as real life, crashing your aircraft into anything would instantly kill you and it would be Game Over. Here, crashing your plane into things will just cause it bounce off the obstruction completely unscathed instead of blowing up.
 * 14) The game has music of any kind.

Bad Qualities

 * 1) The sound effects are pretty bad, that would make you not want to listen to them if you do want to play your own music.
 * 2) The game cover is pretty cruel, with the day themed buildings and sky, and 2 fatherships shooting together. Basically, it looks like it wants to fit the Sun Peace theme too.
 * 3) Unlike the console versions, the graphics in the PC version looks good.

Reception
Dependence Night received positive reviews. Aggregating review website GameRankings gave the Macrohard Doors version 53.67% based on 3 reviews, the Ages Uranus version 52.50% based on 2 reviews and the WatchStation version 49.00% based on 5 reviews.

Videos
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